Sony SAC7000 Benutzerhandbuch

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Playing double time/half time 
You can also produce interesting effects by misinforming ACID regarding the number of beats in a file. Configuring a file with half its 
actual number of beats results in double-time playback. This is an easy way to add speed metal drum tracks to your project. This 
technique is also useful for adding a kick drum on every beat to producing a heavy dance foundation. Conversely, configuring a file with 
twice its actual number of beats results in half-time playback. 
1.
Right-click the desired track in the track list and choose Clip Properties from the shortcut menu. The Clip Properties window 
appears. 
2.
Click the Stretch tab. 
3.
Change the value in the Number of beats box. 
Constructing the wall of sound 
As mentioned previously, it is sometimes preferable to color and thicken mixes without resorting to effects and other digital processing. 
Working without the benefit of multitrack recording, music producer Phil Spector colored his songs by having several instruments play 
slightly different parts. For example, he might have an acoustic bass, an electric bass, and a piano play slight variations on the same 
basic riffs. These variations, along with the different timbre of the actual instruments, produced a dense sonic mass that became known 
as The Wall of Sound. 
To add this aural density to your projects, experiment with using two, three, or even four tracks of similar instrumentation. 
Alter the pitch of specific tracks to help them cut through the mix. For more information, see 
Further differentiate specific tracks using pan and volume envelopes to color the project and simulate live performance. For 
more information, see 
Make the effects even more pronounced by setting a start offset within specific individual eventsFor more information, see 
Adding through subtraction 
You can create dynamics by removing sections of events. You can erase sections of events from a project by using the Erase  (
 
)  tool.
 
To demonstrate using subtractive arranging, add three or four similar drum loops to a project. Use the Erase tool to delete specific 
sections of each event. For example, erase all snares from one track, all basses from another, high hats from the third, and so on. This 
results in a tighter, more realistic drum sound for your project. 
Experiment with taking this technique a step further and randomly remove sections from each track. When doing this, remember to 
keep at least one of the drum tracks playing at all times, unless you want the drums to completely drop out of the mix. Randomly 
removing sections of events adds realism to your projects by approximating how a drummer plays with slight variations throughout a 
song. 
Tweaking dynamics 
You can use several techniques to adjust the dynamics of your mix. 
Fading in and out of mixes 
With bus tracks, you can use a volume envelope to fade in and out of the entire project. 
1.
Press B to view bus tracks. 
2.
Select the Master bus track and press Shift+V to add a volume envelope. 
3.
Add and adjust envelope points to fade into and out of the project. For more information, see 
Adding build ups 
If you are attempting to build projects that escape the perceived limitations of computer-generated loop-based music, you should 
concentrate on reproducing the subtle (and not so subtle) dynamics associated with live instrumentation. 
APPENDIX C 
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