Sony bznp-100 Benutzerhandbuch

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Graphics Material Preparation 
 
To use graphics material for playout, prepare the required information, such as titles, 
and the graphics files, then send them to the network players.  The graphics files should 
be converted from bmp format into NSP format before sending because the network 
players only play files in NSP format. 
Note 
The system manages graphics files in the Windows bmp format with the "bmp" file 
extension, a color depth of 24-bit RGB, 8-bit Index (256 colors), 4-bit Index (16 colors) 
or 1-bit Index (2 colors), and a size between 320 pixels (W) x 240 pixels (H) and 720 
pixels (W) x 480 pixels (H) for NTSC, or between 320 pixels (W) x 240 pixels (H) and 
720 pixels (W) x 576 pixels (H) for PAL.  It also supports JPEG format files with the 
"jpg" file extension. 
See "Files Used for Graphics Material" for details. 
Hint 
The system also enables you to register material data prior to converting a graphics file. 
(See "Registering Material Data Prior to Converting a Graphics File.")  This is 
convenient when you would like to create a playlist before you obtain the bitmap files 
used in it. 
 
1
  Click [Material Management] on the main menu to open the Material Management window. 
2
  Select the Graphics tab, then click [Convert Material]. 
The Convert Material window appears. 
3
  Click [Browse] and specify the folder where the bitmap files to be converted are stored, if 
necessary. 
4
  Select the bitmap files to be converted from the upper bitmap file list. 
To select more than one file, hold down the Ctrl key and click them one by one.  To select a 
range of files, hold down the Shift key and click both the first and last files in the range. 
5
 Click 
[Start]. 
Conversion of the selected bitmap files starts.  The converted material appears in the lower 
list on a blue background, as well as in the Material Management window. 
Replacing Graphics Material Having a Certain Material Code 
You can replace material that has a certain material code.  This operation is useful when 
you want to regularly replace a part of the content without editing the playlist. 
Make sure the material meets the following conditions and perform the procedure 
described above. 
•  Make the name of the source graphics file the same as that of the material code of 
the one to be replaced.  To replace a piece of material with a material code of 
"S0000001" with a bmp file, for example, rename the bmp file "S0000001.bmp" 
using Windows Explorer. 
•  Allow enough time for replacement.  Make sure that the new material arrives at the 
network player at least 15 seconds before the playlist is to start. 
 
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