games-pc king s quest viii-mask of eternity Benutzerhandbuch

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King’s Quest II : 
Romancing The Throne (1985)
This sequel to the original King’s Quest
provided not just a second look at the life of
King (formerly Sir) Graham of Daventry, it also
began a tradition of using King’s Quest as a
training ground for future designers. Future
Space Quest series designers Scott Murphy
and Mark Crowe joined the development team,
making this game an even bigger hit than the
original.
Synopsis:
Sir Graham is now King Graham, inheritor of
the Daventry throne. But he is a king without a
queen, and his subjects fear the heirless fate
which befell his predecessor. Until the day
when Graham beholds a dreadful sight in the
magic Mirror — a beautiful woman held captive
in a secret tower! Smitten, the king vows to
release her. His search for three magical keys
will lead him to an enchanted land on the other
side of the world. To claim his future bride,
Graham must explore underground caverns,
eerie towers, and ocean wonderlands; ride
flying carpets; and meet and mingle with
legendary characters like King Neptune and
Count Dracula!
King’s Quest III : 
To Heir Is Human (1986)
The release of this product in 1986 was quickly
met with loud protests from gamers claiming
that this King’s Quest wasn’t really a King’s
quest at all. Because it focused on a young
slave named Gwydion and his attempts to
escape his evil master, players didn’t grasp the
connection between Gwydion and King
Graham of Daventry until they finished the
game some months later. (This was before
_MaskDoc  4/11/98 15:44  Page 3