games-pc shogun-total war Benutzerhandbuch

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Garrisons: If you have an army in a province it will help to settle the
subjects. You should ensure that you have particularly large garrisons in
recently conquered areas. A weak Daimyo is one that the populace will
have no respect for.
Shinobi: Shinobi can stir trouble in an enemy province by encouraging
revolt. In addition, they can provide counter intelligence services in their
own province, which can decrease the chance of revolt.
Daimyo’s remoteness: The distance from the province to the Daimyo
affects how loyal a population feel.
Typhoons & Earthquakes: Though acts of God, your populace don’t
tend to respond well to natural disasters.
Land Improvements: The upheaval necessary to change for the better
will, of course, negatively affect loyalty in the short term.
Border Towers and Border Forts: No one likes to feel they’re being
spied on.
Religious unrest: When your Daimyo’s religion doesn’t match his
people’s religion, there may be trouble.
Revolt Types:
Peasant Revolt: The revolutionary army will be primarily made up of
Ashigaru rabble.
Loyalist Revolt: This is a revolt where the province is still loyal to the
previous Daimyo. As a result, the revolutionary army will be a samurai
army.
Buddhist Revolt: This is possibly the most dangerous revolt of all, as
the revolutionary army is made of fanatical warrior monks. With their
mobile temples and their innate religious gravitas, Warrior monks may
make your Buddhist warriors falter in battle.
Christian Revolt: The revolutionary army will be a Christian Samurai
army.
Note: Revolts also influence the neighbouring provinces, and if a revolt starts
in one province it can soon spread to other provinces.
OTHER FACTORS
Population Loyalty and Revolts
In Feudal Japan, though the overlord
wielded absolute power, without the
support of the people, his tenure could be
abruptly ended by other upstart samurai.
In general, the people were loyal where
they experienced strong, yet fair, rulers.
There are many occasions of peasants’ revolts throughout the period, and, for
the most part, these revolts occurred because a Daimyo showed weakness or
incredible cruelty.
One who does not gain the masses will not be victorious”
- Sun Pin (Sun Tzu’s grandson)
When you view the Info Parchment for each province you will notice a statistic
for Population Loyalty, represented as a percentage. This number represents
how content the peasants are with the Daimyo who controls that province.
If the Peasant Loyalty is below 100% then there is a chance that there will
be a revolt in the province.
Population Loyalty is affected by numerous factors:
Tax Rate: You can set the tax rate at any time. Click on the ‘Koku’
counter on the information panel to open the ‘Set Tax Rate’ pop-up. High
tax rates may bring in more koku but your population loyalty may suffer
as a result.
Harvest: A good harvest will make your subjects content, a bad harvest
will make them unhappy.
Loyalty to a former Daimyo: The subjects are loyal to the Daimyo
they are familiar with. If you take over a province then the peasants will
be unsettled and prone to revolt. It can take up to 5 years until their
loyalty is completely transferred to a new Daimyo.
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