Macromedia flash mx professional 2004-macromedia flash lite 1.1 authoring guidelines Benutzerhandbuch
22
Chapter 3: Working with Sound
Embedding sound
Because Flash MX Professional 2004 does not natively support certain audio formats such as
MIDI or SMAF, you must temporarily substitute a proxy sound in a recognized format such as
MP3. You can use options in the Sound Properties dialog box and the Flash Publish Settings
dialog box to link the proxy sound file to a MIDI file.
MIDI or SMAF, you must temporarily substitute a proxy sound in a recognized format such as
MP3. You can use options in the Sound Properties dialog box and the Flash Publish Settings
dialog box to link the proxy sound file to a MIDI file.
Sound files that have been substituted are displayed in green; blue sound waves are files that haven’t
been substituted.
been substituted.
For information on how to substitute sounds in your Flash Lite content, see
.
Compound sound
Flash Lite 1.1 provides the ability to encapsulate device-specific sounds of multiple formats into a
single tagged data block. This provides content developers with the ability to create a single piece
of content that is compatible with multiple devices. As an example, a single Flash movie can
contain the same sound represented in both MIDI and MFi formats. This Flash movie can be
played back both on a device that supports only MIDI and on a device that supports only MFi,
with each device playing back the specific sound format that it natively supports.
single tagged data block. This provides content developers with the ability to create a single piece
of content that is compatible with multiple devices. As an example, a single Flash movie can
contain the same sound represented in both MIDI and MFi formats. This Flash movie can be
played back both on a device that supports only MIDI and on a device that supports only MFi,
with each device playing back the specific sound format that it natively supports.
During content creation, content developers identify the sound files in the formats that they want
to bundle together. An external tool (FlashLiteSoundBundler.exe) is available to bundle the
identified sound files into one sound data block, to be played when triggered by an event. When
the appropriate event is triggered, Flash Lite 1.1 processes this bundled sound data block and
plays the sound data in the specific format supported by the device. The sound bundle file
generated by the FlashLiteSoundBundler.exe program creates a file with the extension .fls.
to bundle together. An external tool (FlashLiteSoundBundler.exe) is available to bundle the
identified sound files into one sound data block, to be played when triggered by an event. When
the appropriate event is triggered, Flash Lite 1.1 processes this bundled sound data block and
plays the sound data in the specific format supported by the device. The sound bundle file
generated by the FlashLiteSoundBundler.exe program creates a file with the extension .fls.
The steps to create a Sound Bundle File are:
1.
Launch FlashLiteSoundBundler.exe.
2.
Drag and drop a sound file to be bundled into the target window.
The FlashLiteSoundBundler.exe allows you to create compound sounds.