games-ps2 front mission 4 User Manual

Page of 14
BASIC GAMEPLAY
The story of FRONT MISSION 4 is told through event sequences and combat missions.
SELECTIONS IN EVENT MODE:
Talk with other characters
Buy parts and weapons from wanzer shops 
(see p. 20)
Buy skills and abilities from computer shops
(see p. 20)
Set up wanzers 
(see p. 15)
Set up pilots 
(see p. 19)
Run battle simulator 
(see p. 20)
Save or load game data 
(see p. 2)
FRONT MISSION 4 alternates between the viewpoints of Elsa, a fresh recruit in the E.C.’s “Durandal” research
group, and Darril, a sergeant in the U.C.S. Army.
>
Some event scenes feature voice, while others consist of only text.
>
Press the START button to skip events.
6
DEPLOYING UNITS
Before a battle begins, you must select which units to deploy, then place them
on the battlefield. Several of the U.C.S. scenarios feature pre-selected
mercenary units.
>
Press the 
button to cycle between unit placements.
ACTIONS ON THE BATTLE MAP
Event Scene
Shop
Setup
World Map
Battle Map
Movement
Once you select a unit, a blue grid will appear, indicating how far the selected unit can
move in the current turn. Move the cursor to the unit’s destination and press the 
button. The unit will remain stationary for a turn if you move the cursor to the current
location and press the 
button, then select “End” from the command menu.
>
Your units take turns in a pre-selected order, but you may use the R1 button to select
another unit if you wish to change the order. Wanzers that have completed their turns are marked with an 
E  
icon.
Movement Restrictions
A wanzer’s mobility is limited by its currently equipped leg parts. Note that specific leg
types may be required to climb certain surfaces. Jetpacks that greatly affect your
mobility are available, but their performance varies by model. Several jetpacks allow
you to climb to higher surfaces while sacrificing general mobility.
Spending AP
As a rule, moving 1 square costs 1 AP. If you are equipped with a jetpack, the jetpack’s
performance determines the amount of AP required to move 1 square.
THE BATTLE SYSTEM
VIEWING THE BATTLE MAP
Unit Data Window
1
Pilot Portrait
Picture of the pilot controlling the unit
2
Pilot Name
Name of the pilot controlling the unit
3
Unit Name
Name of the pilot’s wanzer
4
Action Points
Points used to perform attacks and other various actions
5
Backpack
Type of backpack equipped on wanzer
6
Armor
Type of armor equipped on wanzer indicated by icon
7
Weapon Type
Type of weapon indicated by icon
8
Damage
Damage multiplied by number of attacks
9
Ammunition
Current ammo / maximum ammo
10
Weapon Properties
Weapon damage type indicated by icon
11
Wanzer Parts’ HP
Current HP of wanzer parts, presented both numerically and as gauges
12
Experience Gauge
Displays pilot’s experience (pilot gains a level once this gauge becomes full)
13
Status Damage
Displays current types of status damage induced by enemy
14
Level
Pilot’s current level
THE AP SYSTEM
Action Points (AP) dictate how many actions you can perform in one turn. 
Every unit must spend AP when moving or attacking. For example, moving one square
costs one AP. Attacking costs a different amount of AP depending on the weapon
used. When a unit runs out of AP, it can no longer move or perform any other action
for the remainder of the turn.
AP is restored at the beginning of each turn. AP capacity differs by pilot. To increase AP totals, upgrade your
computer or purchase skill sets from computer shops.
7
1
2
3
12
14
13
4
5
6
10
11
8
7
9