games-ps2 drakan-the ancients gates User Manual

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22 66
T
Ta
arrg
ge
ett   L
Lo
occk
kiin
ng
g
Press the R2 button to lock onto an enemy.
When the enemy falls, the lock will drop
away or jump to the next closest target.
Target locking is less effective with airborne
adversaries who can change position rapidly.
Pressing the L2 button when locking onto a
group of enemies will cycle the target lock
to the next nearest enemy.
•  The target lock is yellow when tracking a strong or undamaged enemy. When
you have damaged an adversary, the lock turns white for a moment. When it
turns red, the enemy is close to destruction.
Note: A blue target lock indicates that the target is not vulnerable to attack at
the moment. Damage may be inflicted on it at a later time or by some means
other than standard weapons.
•  Once Rynn or Arokh have targeted an enemy, they will always face the target.
In addition, the normal “Turn” function of the left analog stick (LEFT/RIGHT)
becomes a side-to-side, circling movement around the target. Press the 
R2 button again to untarget and move normally.
D
De
effe
en
nd
diin
ng
g   R
Ry
yn
nn
n
When Rynn is on the ground, Arokh will sometimes take a defensive position
above her. If anything attempts to attack her, Arokh will want to lay down
defensive fire on nearby enemies. Move Rynn out of the way to allow Arokh
to do his work. Fortunately Rynn is immune to damage from Arokh’s attacks.
C
Ca
alllliin
ng
g   a
an
nd
d   M
Mo
ou
un
nttiin
ng
g   A
Arro
ok
kh
h
When Rynn is on the ground and wishes to mount Arokh, she must first call
him to land. Press and hold the L1 button for at least two seconds until Rynn
calls out for Arokh. She may not be able to call him from within caves or houses.
Once Arokh lands, walk near his head and Rynn will automatically mount
him. Press the ≈ button to dismount again if Arokh is on the ground. Press
the ç button to take to the air once Rynn has mounted Arokh. Arokh may
not be able to take off if there is a low ceiling above him.
22 55
H
Ho
ov
ve
erriin
ng
g   a
an
nd
d   C
Ciirrcclliin
ng
g
Hover by not pressing the Directional 
button or left analog stick while Arokh is
airborne. While a target is target locked
(R2 button), pressing the Directional button
or left analog stick LEFT or RIGHT will
cause Arokh to circle the target.
L
La
an
nd
diin
ng
g   a
an
nd
d   W
Wa
allk
kiin
ng
g
Press and hold the ≈ button to land Arokh. He must have a landing area
large enough to accommodate his wingspan. Once Arokh has landed, press
the Directional buttons or left analog stick to walk Arokh over the ground.
A
AR
RO
OK
KH
H   IIN
N   B
BA
AT
TT
TL
LE
E
Arokh’s primary attack is his fiery breath. By finding and flying into Dragon
Icons throughout Drakan, you can add to his attacks.
Each attack can be delivered in
two different ways:
•  Press the √ button and Arokh
fires a standard attack. Use
Target Locking (R2 button) to
increase the accuracy of long
range attacks.
•  Press the Ω button to fire a
secondary attack. Secondary attacks require more mana but inflict more
damage and affect a larger radius.
A
Arro
ok
kh
h’’ss   P
Po
ow
we
err  
When Arokh attacks, he depletes his power. Similar to Rynn’s mana, Arokh
recharges his power, but it takes less time. When the Mana/Power Glass empties,
stop attacking to allow power to return to the glass.