games-ps2 drakan-the ancients gates User Manual

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R
Ry
yn
nn
n  
cco
on
nttiin
nu
ue
ed
d
Pull up while hanging
left analog stick UP, or ç button
Climb ladder
Directional button or left analog stick
UP/DOWN
Pan camera view
right analog stick
Push object
left analog stick
Swim
left analog stick + right analog stick
Set target lock
R2 button
Toggle current target
L2 button
SSp
pe
ecciia
all   C
Co
om
mb
bo
o   A
Atttta
acck
kss
Overhead chop attack 
≤ button twice + √ button
Heavy slash from left to right
∫ twice + √ button 
Heavy slash from right to left 
ñ twice + √ button
Spin attack 
, then µ √ button
A
Arro
ok
kh
h   tth
he
e   D
Drra
ag
go
on
n
Fly up/Take off from the ground
ç button
Fly down/Land
≈ button
Fly or walk forward
left analog stick UP
Fly or walk backward
left analog stick DOWN
Turn
left analog stick LEFT/RIGHT
Fly sideways
L2 button (hold) + left analog stick
LEFT/RIGHT
Change attack type
L1 button
Lock target
R2 button
Basic attack
√ button or R1 button
Powerful attack
Ω button
Basic Bite attack (on ground)
µ√ button
Pitch up/down
right analog stick UP/DOWN
Dive
left and right analog stick UP
T
TH
HE
E  L
LE
EG
GE
EN
ND
D  O
OF
F  T
TH
HE
E  SSP
PIIR
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T  D
DR
RA
AG
GO
ON
NSS
600 years ago, during the Golden Age in the World of Drakan, humans and
dragons were allies and the world flourished. The symbol of this alliance 
was the Order of the Flame. Within the Order, honored human knights and
dragons of the Elder Breed joined their souls in a pact called the Bond.
Dragon and rider soared over every realm of Drakan insuring the peace and
helping those in need. While under the guardianship of the Order, the world
knew prosperity and harmony.
But there are those who watch a peaceful day and see nothing to savor. An
evil fire burns in their souls that can never be extinguished. These want only
power over others. Traitors, some even within the Order of the Flame, made
a grab for power and the
Golden Age disintegrated
into warfare. When the
blood dried on the last
battlefield, there were no
victors. No bonded pairs
of human and dragon
remained. The dragons
retreated into deep sleep
and Drakan began its
centuries long decay.
To this day, Drakan suffers from that war so long ago. Lawlessness rules as
roving bandits attack the few pockets of civilized society left in Drakan.
Predatory monsters roam the land and feral dragons terrorize the skies.
All this misery is fomented by a tribe of sorcerers, named the Desert Lords,
who thrive on chaos and now threaten to enslave all of Drakan.
The warrior Rynn grew up amid this evil. Through a twist of fate, she
revived a sleeping dragon named Arokh. He was a fierce and noble dragon
of the Elder Breed, who had not stirred in six centuries. Arokh fought in the
Dark Wars, and with his rider, had struck the final blow against Navaros,
the leader of those who betrayed peace on Drakan. Arokh and Rynn bonded
and, souls entwined, she became a Knight of the Order.