games-pc rollercoaster tycoon User Manual

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Remember any fool can build a roller coaster with an impressive first drop, but
can you keep the fun and action going right through to the end of the ride?
When I designed Nemesis at Alton Towers, I wanted to ensure that there was
speed and exhilaration even right up to the last section of track before the
station so I dug a hole just in front of the station brakes and dropped the ride
down through a corkscrew below ground level. It comes as quite a shock when
you ride it. If the riders get off feeling that the ride has dulled-out halfway
through, they will be disappointed, but if they get off on an emotional high,
they’ll come back for more–and they’ll be more likely to buy an on-ride photo
of themselves. (Position the camera in the best place for good expressions on
riders’ faces to maximise sales).
Locate your big spectaculars towards the back of the park, to draw the guests
right through the park past as many “spending opportunities” (food kiosks,
etc.) as possible.
Once you’ve designed your coaster, you’ve got to operate it at maximum
efficiency. Should you wait till the train is full before you send it out of the
station? Keeping riders waiting is boring, and the more frequently the guests
walking around the park can see the ride running, the more attracted they’ll be
to ride it, but a full train is the most efficient way of running the machine. Even
the best-designed roller coaster won’t make money unless it is operated and
maintained efficiently.
It has taken me 25 years of hard work to gain my experience in the theme park
industry. With RollerCoaster Tycoon, you can get there in 25 minutes!
A plot of land is out there waiting…
…rides are available for you to design and build…
…and guests are ready to visit you and spend lots of money.
Good luck, and have fun.
John Wardley’s official job title is “Consultant Director, The Tussauds Group,
Ltd.” but he doesn’t mind being called simply a “Ride Designer”. He has
been involved with the design of many of the best European roller coasters,
including Nemesis and Oblivion at Alton Towers (England), Megafobia at
Oakwood (Wales), The Vampire at Chessington (England), Dragon Khan at
Port Aventura (Spain), and many others.
A WORD FROM JOHN WARDLEY
The world of theme parks is one of the most exciting businesses to be in.
Now, you too can be a roller coaster tycoon and make your fortune by
designing, building, and operating some of the biggest and most sensational
theme parks in the world.
There’s much more to a theme park than roller coasters, height, speed–
and making people feel sick! You are about to become a real-estate developer,
an engineer, an accountant, a landscape architect, a manager of people, and
an entertainer. 
Your park must provide a fun day out for everybody, at a price they can afford.
They must be kept comfortable and happy, well fed and amused–but you have
bills to pay, advertising costs, wages and big problems ahead of you. You will
need to use all your skills to be successful.
Here are some tips. As a ride designer, think of yourself as an entertainer; you
can make your riders laugh or cry, you can amaze them, mystify them, scare
them, amuse them, or terrify them–it’s all under your control. Just think of the
power you have!
But entertainers need to understand their audience. Who are you trying
to entertain?
…families with young children?
…teenagers who want the ultimate in white-knuckle terror?
…or everyone who comes to your theme park, including grannies and
little kids?
Think of a ride on a roller coaster as a journey through an adventure. It must
have variation–not just its ups and downs, but also its surprises and shocks,
its gentle scenic sections to lull you into a false sense of security, and its wild
mean parts to scare the pants off you.
A ride should be impressive, yet fun to watch, and it should fit into the layout
and landscape of the park. Your guests must be able to see some of it from the
walkways, but keep some bits hidden so they come as a complete surprise
during the ride. An adventure journey must take your riders through an
exciting, disorientating, and spectacular environment. Position trees, tunnels,
and other obstructions so as to enhance the thrills.
Use water for effect, and create hills and valleys
through which your ride will race. All these elements
are at your fingertips, so use them.
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