games-pc sid s meiers-civilization iii User Manual
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Manage citizens:
This gives the governors your permission to control the allo-
cation of citizen laborers to the terrain in the City Radius. Using the next three
options, you instruct them as to your priorities for this task. If you select more than
one of these three, the governors strike a balance between those you’ve chosen.
options, you instruct them as to your priorities for this task. If you select more than
one of these three, the governors strike a balance between those you’ve chosen.
•
Emphasize food
– instructs the governors to maximize the food produced.
•
Emphasize shields
– instructs the governors to maximize shield production.
•
Emphasize commerce
– instructs the governors to maximize commerce.
•
Manage production:
This gives the governors your permission to assign build-
ing projects as they see fit. Using the next two options, you can put limits on what
they’re allowed to do.
they’re allowed to do.
•
Never start Wonders
– tells the governors not to begin construction of a
Wonder.
•
Never start Small Wonders
– tells the governors not to begin construction
of a Small Wonder.
Click the Production button to switch to the Production governor page. Here, you can
give your governors some more detailed production orders. Specifically, for every one
of the options, you can specify how often the governor should select to produce that
particular thing.This effectively provides your governors with a list of priorities.You can
set priorities for:
give your governors some more detailed production orders. Specifically, for every one
of the options, you can specify how often the governor should select to produce that
particular thing.This effectively provides your governors with a list of priorities.You can
set priorities for:
•
Offensive ground units
– those units that are stronger on offense than defense
•
Defensive ground units
– those units that are stronger on defense than offense
•
Artillery
– strictly offensive bombardment units, like Catapults
•
Settlers
– Settlers
•
Workers
– Workers
•
Naval units
– seagoing vessels
•
Air units
– flying units
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Growth
– city improvements that increase the rate of population growth in the city
•
Production
– city improvements that improve the shield production in the city
•
Happiness
– city improvements that add to the happiness of your citizens
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