games-pc sid s meiers-civilization iii User Manual

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taken from tax income.We click on the Advisors icon, which opens the Domestic Advi-
sor’s report.We can see here that it will take five turns to discover Bronze Working. If
that’s too fast or (more likely) not fast enough, we can move the slider left or right to
decrease or increase the percentage of our income allocated to science. (You can’t allot
more than 100%—no deficit spending!) If we budget too much to research, though,
our treasury suffers.
Looking at the date, we see that several years of game time have passed. Early turns each
span a number of years. As the game progresses, the turns get shorter, dropping even-
tually to one year apiece.
Meanwhile, Back in the City…
Now, let’s take a look at what happened in our town between turns.We double-click
on Washington (on the map) to open the City Display.A few things have changed since
we first looked. For one, the Food Storage Box is no longer empty. This is the surplus
food that was generated on the first turn. It’s stored here for later use. A note near the
box tells us that it will be nine turns before enough food accumulates for the city to
grow.
The Production Box is also no longer empty. The shields generated on the first turn
were used to help build the Warrior. It’s now only four turns from completion.
We press [Enter] to leave the City Display.
First Military Unit
When the fifth turn rolls around,Washington has just built our first military unit. The
Warrior is standing in the city square, with a marker flashing on and off around its feet.
This means the unit is active—ready to receive orders.
You can do two things with a town’s first military unit.You could use the unit to defend
the city. In most cases, it is unwise to leave a city undefended. This is especially true if
you know that an enemy unit is nearby. Early in the game, however, the world is sparsely
populated, so you can take a chance and send the unit out to explore.
If you’re at all curious, you probably want to see what that minor tribe to the north-
west has in store for us. We could find another Warrior—or something better. How-
ever, since the results of encountering a minor tribe are unpredictable, the consequences
might not be beneficial.We’ll take the chance and move the Warrior to the northwest
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