Intel E3815 FH8065301567411 Data Sheet

Product codes
FH8065301567411
Page of 5308
Intel
®
 Atom™ Processor E3800 Product Family
1002
Datasheet
23
0b
RW
RESERVED: 
Reserved.
22
0b
RW
SPRITE_SOURCE_KEY_ENABLE: 
When used as a sprite in the 16/32-bpp modes 
without alpha this enables source color keying. Sprite pixel values that match (within 
range) the key will become transparent. Setting this bit is not allowed when the Sprite D 
pixel format includes an alpha channel. 
[DevBW] Erratum: This bit must always be set to 0 when Sprite D pixel format is YUV 
0 = Sprite source key is disabled (default) 
1 = Sprite source key is enabled.
21:20
0b
RW
PIXEL_MULTIPLY: 
This cause the display plane to duplicate lines and pixels sent to 
the assigned pipe. In the line/pixel doubling mode, the horizontal pixels are doubled and 
lines are sent twice. This is a method of scaling the source image by two (both H and V). 
00 = No line/Pixel duplication 
01 = Line/Pixel Doubling 
10 = Line Doubling only 
11 = Pixel Doubling only
19
0b
RW
COLOR_CONVERSION_DISABLED: 
This bit enables or disables the color conversion 
logic. Color conversion is intended to be used with the formats that support YUV formats 
such as the YUV 4:2:2 packed format and x:8:8:8 and 8:8:8:8 formats. Formats such 
as RGB5:5:5 and 5:6:5 do not have YUV versions.  
0 = Pixel data is sent through the conversion logic (only applies to YUV formats) 
1 = Pixel data is not sent through the YUV-)RGB conversion logic.
18
0b
RW
YUV_FORMAT: 
This bit specifies the source YUV format for the YUV to RGB color 
conversion operation. This field is ignored when source data is RGB. 
0 = ITU-R Recommendation BT.601 
1 = ITU-R Recommendation BT.709
17:16
0b
RW
YUV_BYTE_ORDER: 
This field is used to select the byte order when using YUV 4:2:2 
data formats. For other formats, this field is ignored.  
00 = YUYV 
01 = UYVY 
10 = YVYU 
11 = VYUY
15
0b
RW
_180DISPLAY_ROTATION: 
This mode causes the display plane to be rotated 180 . In 
addition to setting this bit, software must also set the base address to the lower right 
corner of the unrotated image and calculate the x, y offset as relative to the lower right 
corner. 
0 = No rotation 
1 = 180 rotation
14:11
0b
RW
RESERVED_1: 
Reserved.
10
0b
RW
TILED_SURFACE: 
This bit indicates that the Sprite D surface data is in tiled memory. 
The tile pitch is specified in bytes in the DSPCSTRIDE register. Only X tiling is supported 
for display surfaces. 
When this bit is set, it affects the hardware interpretation of the DSPCTILEOFF, 
DSPCLINOFF, and DSPCSURFADDR registers. 
0 = Sprite D surface uses linear memory 
1 = Sprite D surface uses X-tiled memory
9:3
0b
RW
RESERVED_2: 
Write as zero
2
0b
RW
SPRITE_D_BOTTOM: 
This bit will force the Sprite D plane to be on the bottom of the Z 
order. If the plane is marked as trusted, it only applies to the Z order of the trusted 
planes. 
0 = Sprite D Z order is determined by the other control bits 
1 = Sprite D is forced to be on the bottom of the Z order.
1
0b
RW
RESERVED_3: 
Reserved.
Bit 
Range
Default & 
Access
Field Name (ID): Description