Intel E3815 FH8065301567411 Data Sheet

Product codes
FH8065301567411
Page of 5308
Intel
®
 Atom™ Processor E3800 Product Family
964
Datasheet
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SPRITE_B_SOURCE_PIXEL_FORMAT: 
This field selects the pixel format for the 
sprite/Sprite B. Pixel formats with an alpha channel should not use source keying. 
Before entering the blender, each source format is converted to 10 bits per pixel (details 
are described in the intermediate precision for the blender section of the Display 
Functions chapter). 
0000 = YUV 4:2:2 packed (see byte order below).  
0001 = Reserved 
0010 = 8-bpp Indexed. 
0011 = Reserved. 
0100 = Reserved. 
0101 = 16-bit BGRX (5:6:5:0) pixel format (XGA compatible). 
0110 = 32-bit BGRX (8:8:8:8) pixel format. Ignore alpha. 
0111 = 32-bit BGRA (8:8:8:8) pixel format with pre-multiplied alpha channel. 
1000 = 32-bit RGBX (10:10:10:2) pixel format. Ignore alpha. 
1001 = 32-bit RGBA (10:10:10:2) pixel format 
1010 = Reserved. 
1011 = Reserved. 
1100 = Reserved. 
1101 = Reserved. 
1110 = 32-bit RGBX (8:8:8:8) pixel format. Ignore alpha. 
1111 = 32-bit RGBA (8:8:8:8)
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SPRITE_B_PIPE_SELECT: 
Sprite B always ties to Pipe A.  
Reserved
23
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RESERVED: 
Reserved.
22
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SPRITE_SOURCE_KEY_ENABLE: 
When used as a sprite in the 16/32-bpp modes 
without alpha this enables source color keying. Sprite pixel values that match (within 
range) the key will become transparent. Setting this bit is not allowed when the Sprite B 
pixel format includes an alpha channel. 
[DevBW] Erratum: This bit must always be set to 0 when Sprite B pixel format is YUV 
0 = Sprite source key is disabled (default) 
1 = Sprite source key is enabled.
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PIXEL_MULTIPLY: 
This cause the display plane to duplicate lines and pixels sent to 
the assigned pipe. In the line/pixel doubling mode, the horizontal pixels are doubled and 
lines are sent twice. This is a method of scaling the source image by two (both H and V). 
00 = No line/Pixel duplication 
01 = Line/Pixel Doubling 
10 = Line Doubling only 
11 = Pixel Doubling only
19
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COLOR_CONVERSION_DISABLED: 
This bit enables or disables the color conversion 
logic. Color conversion is intended to be used with the formats that support YUV formats 
such as the YUV 4:2:2 packed format and x:8:8:8 and 8:8:8:8 formats. Formats such 
as RGB5:5:5 and 5:6:5 do not have YUV versions.  
0 = Pixel data is sent through the conversion logic (only applies to YUV formats) 
1 = Pixel data is not sent through the YUV-)RGB conversion logic.
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YUV_FORMAT: 
This bit specifies the source YUV format for the YUV to RGB color 
conversion operation. This field is ignored when source data is RGB. 
0 = ITU-R Recommendation BT.601 
1 = ITU-R Recommendation BT.709
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YUV_BYTE_ORDER: 
This field is used to select the byte order when using YUV 4:2:2 
data formats. For other formats, this field is ignored.  
00 = YUYV 
01 = UYVY 
10 = YVYU 
11 = VYUY
15
0b
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_180DISPLAY_ROTATION: 
This mode causes the display plane to be rotated 180 . In 
addition to setting this bit, software must also set the base address to the lower right 
corner of the unrotated image and calculate the x, y offset as relative to the lower right 
corner. 
0 = No rotation 
1 = 180 rotation
Bit 
Range
Default & 
Access
Field Name (ID): Description