Intel E3815 FH8065301567411 Data Sheet

Product codes
FH8065301567411
Page of 5308
 
Intel
®
 Atom™ Processor E3800 Product Family
Datasheet
991
14.11.327 SPCCONTALPHA—Offset 723A8h
Sprite C Constant Alpha Register
Access Method
Default: 00000000h
27:16
0b
RW
PLANE_START_Y_POSITION: 
These 12 bits specify the vertical position in lines of the 
beginning of the active display plane relative to the display surface. When performing 
180 rotation, this field specifies the vertical position of the lower right corner relative to 
the start of the active display plane in the unrotated orientation.
15:12
0b
RW
RESERVED_1: 
Write as zero
11:0
0b
RW
PLANE_START_X_POSITION: 
These 12 bits specify the horizontal offset in pixels of 
the beginning of the active display plane relative to the display surface. When 
performing 180 rotation, this field specifies the horizontal position of the lower right 
corner relative to the start of the active display plane in the unrotated orientation.
Bit 
Range
Default & 
Access
Field Name (ID): Description
Type: 
Memory Mapped I/O Register
(Size: 32 bits)
Offset: 
GTTMMADR_LSB Type: 
PCI Configuration Register (Size: 32 
bits)
GTTMMADR_LSB Reference: 
[B:0, D:2, F:0] + 10h
31
28
24
20
16
12
8
4
0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ENABL
E
_C
ONST
A
N
T
_
ALP
H
A
RESE
RVED
SPR
IT
E
_C_C
ONS
TA
N
T
_
AL
PH
A
_
V
A
LU
E
Bit 
Range
Default & 
Access
Field Name (ID): Description
31
0b
RW
ENABLE_CONSTANT_ALPHA: 
Sprite C Sprite constant alpha provides a way to apply 
an alpha value to all video sprite pixels. Each pixel color channel is multiplied by the 
constant alpha before proceeding to the blender. This can be used to create fade out 
effects. This is intended for CE device use where the video sprite might still be used to 
generate video output. 
0 Sprite C Sprite Constant Alpha is disabled 
1 Sprite C Sprite Constant Alpha is enabled
30:8
0b
RW
RESERVED: 
: MBZ
7:0
0b
RW
SPRITE_C_CONSTANT_ALPHA_VALUE: 
This field provides the alpha value when 
constant alpha is enabled. A value of FF means fully opaque and a value of zero means 
fully transparent. Values in between those values allow for a blending of sprite with 
other surfaces.