Nintendo GameCycle User Manual

Page of 17
GameCycle User’s Guide 2005  
 
Three Rivers 
Page 4-10 
then change to 
 button and accelerating the object you are controlling will be achieved by cranking 
backwards.  Pushing the 
 button will return the GameCycle back to the 
 mode. 
4.5  Navigation of GameCube menu screens 
There are two methods of using the GameCycle to navigate GameCube screens, using the push buttons on the 
GameCube or using the crank arms. 
1.  To scroll up,  
a.  push the 
 button or 
b.  rotate the GameCycle crank arms forward (Figure 4.2a). 
2.  To scroll down,  
a.  push the 
 button or 
b.  rotate the GameCycle crank arms backward. 
3.  To change the selection on a menu item,  
a.  push the 
 button or the 
 button or  
b.  tilt the GameCycle crank arms left or right (see Figure 4.2b)  
 
Note: When using the crank arms to navigate GameCube screens, use short quick rotating or tilting motions. 
4.  To make a selection, press the 
 button (this may vary between games) 
5.  To go back a menu, press the 
 button (this may vary between games) 
6.  To display a menu while gaming that will allow you to choose different options, such as quit or restart the game, 
press the 
 button  
4.6  Getting Started with Different GameCube Games 
To setup the GameCycle to work with different GameCube games, follow the procedure described below. 
Note: Only GameCube games that use the “A” and “B”, “R” and “L”, or the “Control Stick” will work with the 
GameCycle (Figure 4.3).  If the game uses the “+ Control Pad” exclusively to control the game then it will not 
work with the GameCycle. 
Insert the GameCube game into the GameCube. 
Determine which button makes the object you will be controlling go forward or accelerate using the GameCube 
game’s instruction booklet.