Hasbro LR6 Leaflet

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      MONOPOLY CRAZY CASH    Instructions (US)
LR6
LR6
LR6
If everyone agrees, you can swap properties with 
each other during the game. 
Make a deal! Swap properties for cash or for 
other properties. Use your swaps to get pairs 
of properties of the same color and earn 
double rent!
Ending the Game
The game ends as normal, with one player going 
bankrupt or the cash machine running out of notes.
1.   Count up all your cash.
2.   Add up your property total. Each property is 
worth the amount another player would pay 
you if they landed there.
3.   Add the two numbers together.
4.   The person with the highest total is the winner.
Even if you have no cash left, you could still win!
AIM OF 
THE GAME
To earn the most money! 
•   Move around the board 
buying properties and 
collecting rent when other 
players land on them. 
•   Put the bank card in the cash 
machine for cash and Chance 
cards! 
•   When the cash machine is 
empty
, or when someone 
runs out of money to pay for 
something, the game ends.
•   The player with the most 
     money wins!
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, 
the MR. MONOPOLY name and character and each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro
for its property trading game and game equipment. © 1935, 2011. All Rights Reserved. TM & ® denote U.S. Trademarks. 
Hasbro Inc., Pawtucket, RI 02862. USA. Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping NSW 2121, Australia. 
Tel: 1300 138 697. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. “Tel: 0508 828 200.
HASBRO CANADA, LONGUEUIL, QC, CANADA J4G 1G2.
Consumer contact: USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, 
Pawtucket, RI 02862 USA. Tel: 888-836-7025.
RULES FOR OLDER PLAYERS
The game ends as soon as either:
•  The cash machine runs out
  OR
•   One player doesn’t have enough money to pay 
for something. 
They have gone bankrupt!
•   If you’re bankrupt, give any money you do 
have to the person you owe it to. This could be 
the bank, too.
Count up all your cash. 
The player with the most 
money wins! 
WINNING THE GAME
CONTENTS
Board, 4 character movers, 
die, pack of MONOPOL
money and Chance cards, 
16 houses and 8 hotels, 
16 property cards, 1 cash 
machine and 2 bank cards 
                     (1 is a spare).
5
+
AGES
2-4
PLAYERS
c
 The Fast-Dealing Property Trading Game 
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IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference. 
Batteries should be replaced by an adult.
      
CAUTION:
 1. Always follow the instructions carefully.
Use only batteries specifi ed and be
sure to insert them correctly by
matching the + and – polarity markings.
 
2. Do not mix old batteries and new
batteries, or standard (carbon-zinc)
with alkaline batteries.
 
3. Remove exhausted or dead batteries
from the product.
 
4.  Remove batteries if product is not to be played with for along time.
 
5. Do not short-circuit the supply terminals.
 
6.  Should this product cause, or be affected by, local electrical 
interference, move it away from other electrical equipment. Reset 
(switching off and back on again or removing and re-inserting 
batteries) if necessary.
 
7.  RECHARGEABLE BATTERIES: Do not mix these with any other types
of batteries. Always remove from the product before recharging. 
Recharge batteries under adult supervision. 
DO NOT RECHARGE 
OTHER TYPES OF BATTERIES.
FCC Statement
NOTE: This equipment has been tested and found to comply with the limits 
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits 
are designed to provide reasonable protection against harmful interference 
in a residential installation. This equipment generates, uses and can radiate 
radio frequency energy, and, if not installed and used in accordance with 
the instructions, may cause harmful interference to radio communications. 
However, there is no guarantee that interference will not occur in a particular 
installation. If this equipment does cause harmful interference to radio or 
television reception, which can be determined by turning the equipment off 
and on, the user is encouraged to try to correct the interference by one or 
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifi cations to this unit not expressly
approved by the party responsible for compliance could void the user’s 
authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme
NMB-003 du Canada.
x3
1.5V (4.5v) AA or LR6 size
NOT INCLUDED
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to insert batteries.
®
®
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