games-pc final doom Manuale Utente

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interdimensional gates at a distance and so prevent future incursions forever. The project began 
innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn 
Gate technology first. This ability was rapidly regained. Perhaps too rapidly.  
 
The Terror
 
 
Soon, beings from Outside had their dire attention drawn to the new experiments, and 
then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit 
poured in, ravening for destruction. But the UAC scientists had learned their trade. The Quantum 
Accelerator Device performed perfectly in its maiden test -- the invasion Gate was closed 
instantly and permanently when the Accelerator flicked on. A cyberdemon, halfway through, was 
snipped in two when the Gate closed. Earth would now be safe from literal invasion by Hell. At 
least, once the technology could be set up around the globe.  
 
The next day, a ring of seven Gates opened, throughout the base, and a monstrous 
legion rampaged through. The Quantum Accelerator began putting out the Gates at once, and 
within an hour, six were closed. But the hellish army was now too strong, too numerous. The 
marines fought like mad dogs, but were finally pulled down by the enemies' claws. The scientists, 
marines, and bureaucrats were all slain or transformed into undead mankillers.  
 
The Task
 
 
The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A 
demon Gatekeeper guards them and mans the last Gate of Hell. The government, frantic that the 
Quantum Accelerator will be destroyed or used in some alien fashion upon us, has ordered all 
marines to the site at once, regardless of their location.  
 
You were on leave at the beach, only a few minutes from the complex, when you got the 
word. You suited up, grabbed a pistol, and raced your pickup truck to the complex. When you 
arrived, flashes of light, howls, and chanting could be heard from the interior. Corpses were 
scattered everywhere. Obviously the Gatekeeper was doing something inside -- something that 
would soon reach some kind of awful climax.  
 
You know that within an hour or two, an entire division of marines will arrive to assault the 
base with full artillery and air support. You also know that they will be too late. Far too late. The 
airplanes will be plucked from the sky by floating terrors, the cannons melted by diabolic rockets 
and fireballs, the soldiers blasted to shreds as they charge into the armored shell of the UAC 
buildings. In an hour or two, the monstrosities inside will have finished their awful task, and will be 
prepared, once more, to take on the world.  
 
It's up to you. You have to enter the complex and stop the Gatekeeper. Alone.
 
 
 
Installing 
Final DOOM
 
The minimum system required for playing 
Final DOOM
 is: 
 
 486 processor operating at a minimum of 50Mhz 
 8 meg RAM 
 A 256 color video adaptor 
 Microsoft® Windows® 95 
 
You can also take advantage of: 
 
 A Windows 95 compatible sound card 
 A modem with at least a 9600-baud
 
setting 
 A TCP/IP or SPX/IPX network 
 
All these devices must be set up to work with your Microsoft Windows 95 (or later) operating 
system. If, for example, you have problems with sound, you should work with the basic Windows 
configuration of your sound card (in the Control panel) to get things working.