avolites pearl exper ttitan ユーザーズマニュアル
Copyright Avolites Limited 2010
Page 56 – 4. Palettes
PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00
keep pressing the Copy button. Press Exit to unlatch.
•
[Retain Layout] or [Bunch Up] is used when copying a group of
palettes with empty handles in the group – you can either keep
the empty handles, or bunch up the used handles together.
•
When in Copy mode, option [Copy Legends] can be changed to
[Don’t copy legends] so that the copied palettes are given
default legends.
•
When in Move mode, [Swap Items if Required] will attempt to
reposition any existing handles which are in the way of the
move. This is useful when rearranging buttons on a page which
is nearly full.
4.5
Delete
4.5.1
Deleting palettes
You can delete a palette entry by pressing the blue Delete button,
then the grey Palette button to be deleted. Press the palette button
again to confirm the deletion.
Other ways to delete a palette:
Other ways to delete a palette:
•
Press the Update Palette button, select a palette, use the
[Delete] softkey option.
•
Press the Palette button above the numeric keypad and use the
[Delete] option in the [Palette Utilities] menu.
•
Press Delete then [Palette], type the palette number, press
Enter.
4.6
Timing
4.6.1
Fading a palette and fixture overlap
A timed palette is a very useful tool allowing easy "busking" of shows.
When a palette is recalled in this way, a time is added and the palette
fades in over that time.
1> Select some fixtures
2> Type in the fade time for the palette on the numeric keypad
3> Press a preset palette button to recall the palette
2> Type in the fade time for the palette on the numeric keypad
3> Press a preset palette button to recall the palette
Palette fading can be very useful when recalling a palette live during
a show, as you can smoothly move fixtures to a new position or
change colour slowly (on colour mixing fixtures).
Palettes applied with a fade time do not get put into the programmer,
Palettes applied with a fade time do not get put into the programmer,
so will not be saved in any cues; don’t use fade times when
programming. This is to ensure that when used in a live situation, the
next cue will override the palette and play back as intended.
Additionally you can set Fixture Overlap, which means that if you
Additionally you can set Fixture Overlap, which means that if you
recall the palette to a group of fixtures, the change will be applied in
sequence to each fixture in the group. This is a very quick way to
busk some amazing effects. Fixture Overlap=100% means that all
fixtures will change together. Fixture Overlap=0% means that each
fixture must complete its fade before the next will start its fade.
To set an overlap, type the overlap amount then press C [Set
To set an overlap, type the overlap amount then press C [Set