games-pc syndicate ユーザーズマニュアル

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but when there’s more black than white showing it’s time to take evasive action.
When the Health Bar is completely black, the Cyborg is dead.
The Health Bar can be restored using a MediKit (see Equipment & Territories).
Changing Active Agent
The active agent’s Status Box is highlighted in orange. To change active agent simply
left-click
another Status Box.
To switch active agent you can also left-click a numbered agent directly in the
Mission Zone.
IPA Levels
With the three bars you control injections of drugs which alter intelligence (I),
perception (P) and adrenaline (A) levels in real time. These drugs modify the behavior
of an agent when left to its own cybernetic devices. Accurate control of Levels is
essential if you are to progress to the higher echelons of your Syndicate.
Intelligence
– controls an agent’s reactions to a given situation.
Perception
– improves precise firing and alerts an agent to danger earlier.
Adrenaline
– controls speed of reactions.
An agent with high adrenaline and low intelligence reacts quickly but erratically – he
may fire wide or too soon.
Raising intelligence may prompt an agent to get out of a risky situation rather than
risk his life. This is especially true in combination with higher perception.
If you want your agent to walk blindly into certain death, lower intelligence and
perception together.
It’s a good tactic to crank up Levels if leaving agents on lookout within the Mission
Zone. They fire to defend themselves while awaiting the next command.
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