games-ps2 soccer slam 사용자 설명서

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On The Field
On The Field
POWER METER
The Power Meter is the heart and soul of Sega Soccer Slam. Learn to master it, and
you will control your destiny on the field. When you generate enough Power Points to
completely fill the meter you'll have enough power to attempt a Killer Kick – the most
devastating move in the game!
Power Points
Just about every move on offense is worth a fixed number of Power Points. 
By simply playing the game, you will slowly fill up your meter.
Move
Pass
Shot
Protect
Deke
Hit
Steal
Power Points
10
10
15
20
20
20
To fill up your meter more quickly, chain together different moves for 
maximum points.
As long as you perform successive moves within three seconds of each other, you
can string four moves into one combination, which will be tallied at the end of the
combo, and each different move adds a 2x multiplier to the total.
Examples: Steal (20) + Pass (10) + Shot (10) = 40 x 6 = 240 Power Points.
Steal (20) + Deke (20) + Protect (15) + Shot (10) = 65 x 8 =520 Power Points.
Power Ups
Any time you have power in your Power Meter, you can Power Up the player you are
controlling. Each team has its own signature power source, but the effect is the
same: players become stronger and faster and better shooters.
• To Power Up a player, press the L1. The Power Up continues until you release 
the L1 or the Power Meter runs out, whichever comes  first.
on the field
on the field
KILLER KICKS
When your Power Meter is completely full, it flashes KILLER KICK! to indicate
that you now have this overpowering shot in your arsenal. The more Killer
Kicks you can manage in a game, the better your chance of destroying the
competition.
To take a Killer Kick:
1. Hold the R1 and the ✖ button at the same time. The ball is lobbed 
high into the air, a green circle appears on the field beneath it, and you 
take control of the pass recipient.
2. Move your player into the circle and press the ■ button once the green
cone of light appears. (Half of your power points are used to initiate Step 1
and the remaining half are used to initiate Step 2.)
3. Before your player connects with the ball, press the left analog stick 
toward a corner of the goal to aim the shot. When the player connects, 
he or she sends an explosive shot toward the net.
If you're saving up for a Killer Kick, lay off the Power
Up moves. It is very difficult to fill up the Power
Meter when you continue to use it up bit-by-bit. 
Power Meter lights
up as you score
Power Points.
When Power Meter is
filled, you can perform
a Killer Kick.