Prima Games World in Conflict, EN 0761557903 사용자 설명서
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0761557903
19
Strategy and Tactics
Strategy and Tactics
Domination
In domination
mode, each team
fi ghts for control
over a number of
command points on
the map. As one
team controls more
command points,
the domination
bar moves in their
favor. If you take control of all the command points,
the domination bar moves twice as fast. Once the
bar fi lls completely for one side, the game is over.
Otherwise, whichever side has most of the bar when
the timer runs out is the winner.
mode, each team
fi ghts for control
over a number of
command points on
the map. As one
team controls more
command points,
the domination
bar moves in their
favor. If you take control of all the command points,
the domination bar moves twice as fast. Once the
bar fi lls completely for one side, the game is over.
Otherwise, whichever side has most of the bar when
the timer runs out is the winner.
When playing domination games, it is a good
idea to get as many command points as quickly
as possible. The goal is to get the bar moving in
your favor early on to give you time to get some
fortifi cations built at the command points. As you
get more reinforcements points, you can then send
heavier, slower units forward to hold the command
points from enemy attack.
idea to get as many command points as quickly
as possible. The goal is to get the bar moving in
your favor early on to give you time to get some
fortifi cations built at the command points. As you
get more reinforcements points, you can then send
heavier, slower units forward to hold the command
points from enemy attack.
Assault
Assault mode games
are played in two
rounds. During the
fi rst round, one
player is the attacker
and the other the
defender. While
there are several
command points to
capture, only one
appears at a time. As soon as the attacker takes
control of the perimeter points for a command point,
it disappears and the next command point appears.
When the attacker has captured all the command
points or the timer runs out, the second mode starts
and the defending player now gets to be the attacker
and vice versa. The new attacker is trying to beat
the other player’s results by either capturing more
command points or capturing them all in less time.
are played in two
rounds. During the
fi rst round, one
player is the attacker
and the other the
defender. While
there are several
command points to
capture, only one
appears at a time. As soon as the attacker takes
control of the perimeter points for a command point,
it disappears and the next command point appears.
When the attacker has captured all the command
points or the timer runs out, the second mode starts
and the defending player now gets to be the attacker
and vice versa. The new attacker is trying to beat
the other player’s results by either capturing more
command points or capturing them all in less time.
The
fi ghting is usually concentrated around the
current command point, but it is a good idea, whether
you are the attacker or defender, to send units to
the locations for the next command point so you can
either secure it or defend it as soon as the current
command point is captured. When playing as a team,
you might even have some of your teammates head
to the next command point while you secure the fi rst
one. Then once that is accomplished, you head to the
third command point while your teammate secures the
second, thus leapfrogging across the map to the last
command point.
you are the attacker or defender, to send units to
the locations for the next command point so you can
either secure it or defend it as soon as the current
command point is captured. When playing as a team,
you might even have some of your teammates head
to the next command point while you secure the fi rst
one. Then once that is accomplished, you head to the
third command point while your teammate secures the
second, thus leapfrogging across the map to the last
command point.
Tug-of-War
Tug-of-war can be
one of the most
intense game
modes. A single
command point
of 2–4 perimeter
points serves
as a front line.
Once one team
captures all of these
one of the most
intense game
modes. A single
command point
of 2–4 perimeter
points serves
as a front line.
Once one team
captures all of these
points, then another command point line appears
on the opposing side’s part of the map. When
this command point is captured a third and fi nal
waypoint appears. If the advancing team captures
it, the game is over. However, if the defenders can
hold it and capture the previous command point,
they push the line back the other way. If neither side
pushes the line all the way before the timer runs
out, the side that controls most of the map is the
winner.
on the opposing side’s part of the map. When
this command point is captured a third and fi nal
waypoint appears. If the advancing team captures
it, the game is over. However, if the defenders can
hold it and capture the previous command point,
they push the line back the other way. If neither side
pushes the line all the way before the timer runs
out, the side that controls most of the map is the
winner.
This game mode requires you to spread out your
force and advance along a wide front. As you begin
to push the line, you must not only try to capture
the new command point line, but also defend the
old one, since that is how the enemy can push the
line back. It is great to have a teammate playing the
support role, since this person can bombard the
perimeter points in advance of your units to clear
them out so you can roll right onto them without
fi ghting. As you advance the line, your deployment
zone also advances across the map, allowing you to
drop reinforcements right next to the line.
force and advance along a wide front. As you begin
to push the line, you must not only try to capture
the new command point line, but also defend the
old one, since that is how the enemy can push the
line back. It is great to have a teammate playing the
support role, since this person can bombard the
perimeter points in advance of your units to clear
them out so you can roll right onto them without
fi ghting. As you advance the line, your deployment
zone also advances across the map, allowing you to
drop reinforcements right next to the line.
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