games-pc sid s meiers-civilization iii Manual Do Utilizador

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If you know the next few advances you wish to research, but they don’t lie directly along
the line to some future goal, that’s okay.You can establish your own research queue,
advance by advance.After you have selected the first advance (#1), hold down the [Shift]
key and select another advance.Voilà! In this way, you can line up several advances, and
you won’t have to worry that your scientists will get off track while you’re preoccupied
with other matters. (They’ll still check with you between projects, just in case you
change your mind.)
Once you have chosen your next research project, your scientists pursue that topic until
they learn the new civilization advance—or until you change their focus.That’s right,
you can interrupt research in progress. If you go to the Science Advisor’s screen, then
click on the new advance you want your researchers to work on, they’ll put their efforts
there. Of course, by changing their focus, you lose all of their work on the advance you
order them to abandon.
When research is complete, your chief investigator announces the discovery. If the new
advance gives you the ability to use a previously unrecognized strategic resource,
sources of it become visible on your World Map.The production menus in each City
Display are immediately revised to include any new items the advance makes possible—
wherever they are appropriate. How could an item be inappropriate? One example is
that inland cities can never build ships, so ship units never appear on their production
menus, even if you have discovered seafaring advances. Another is that cities without
access to the requisite strategic resources (Horses for mounted units, for instance) can-
not build certain items.
After you acquire a new advance, your Science Advisor appears again to ask for a new
topic to research (or to verify your previous instructions).The list of choices is updated
with each new discovery to reflect your growing knowledge base.Advances you acquire
from minor tribes and diplomacy no longer appear on the list of choices since you’ve
already discovered them. If by chance you’re given the civilization advance your scien-
tists are currently researching, your Science Advisor immediately switches the research
effort to a new topic of your choice.
Optional Advances
To move forward from one scientific age to the next (and gain access to the advances
in that age), you’re required to successfully research almost all of the advances available
in your current age. The only exceptions are advances that fall into the category of
optional.
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