games-pc sid s meiers-civilization iii Manual Do Utilizador

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there resist your rule.They stay that way until you make peace with their mother coun-
try or “win them over” and convince them to share in your culture—and go back to
work. (They retain their nationality, however.)
For now, you need to know that you can increase the happiness of your citizens in sev-
eral different ways: building specific city improvements 
like Temples and Cathedrals (see
“City Improvements” below), reassigning military units 
(the explanation of military police
appears under “Restoring Order” below), making luxuries available to your cities
, and
increasing the amount of taxes spent on entertainment 
(see “Population  Roster” in  Chapter
15: Reference: Screen by Screen for the details on this).
Population Growth
Keeping a city’s population growing is important because each additional citizen con-
tributes something to your civilization. Each new citizen brings a new terrain square
under production in your City Radius until there are no empty squares to work.After
this point, each new citizen becomes a Specialist.Thus, population growth increases your
economic power and, concurrently, the strength of your civilization.The size of your
population is a major factor in determining your Civilization Score and is a measure of
how well you have ruled.
town has a population of 6 or lower.
It becomes a city when the population is 7–12.
Above population 12, it’s a metropolis.
Resource Development
The citizens of a city who work the surrounding countryside harness the economic
resources within the city’s radius. Depending on the needs of your civilization, some-
times you may prefer increased industrial output from a particular city to other types.
At other times, you’ll want increased revenues. Still other times, sheer population
growth might be the most important goal.
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