Sumo SL001 Manual Do Utilizador

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1.. .To.play.a.game.in.demonstration.mode,.slide.the.switch.
located.on.the.back.of.both.robots.to.the.A.I..(Artificial.Intel-
ligence).setting.
2.. .Place.the.robots.in.the.shaded.area.of.the.Doyho,.facing.each.
other..Infrared.communication.begins.immediately..Five.green.
LEDs.on.each.robot.blink.to.indicate.a.countdown.sequence..
The.robots.begin.the.match.after.the.countdown..
3.. .During.the.match,.the.robots.utilize.tactical.strategies.and.
maneuvers.“learned”.from.previous.exchanges.to.force.the.
opponent.from.the.Dohyo’s.borderline..
4.. .When.a.match.is.finished,.the.winning.robot.emits.sounds.
and.displays.an.LED.pattern..(See.Keeping.Score.section.).
5.. .To.begin.the.next.match,.lift.up.and.set.down.the.robots..
facing.each.other.in.the.shaded.area.of.the.Doyho..
Artificial Intelligence vs. Artificial Intelligence  
(Demonstration Mode)
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