Prima Games World in Conflict, EN 0761557903 用户手册
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0761557903
21
Weapons of War
Weapons of War
THE DAMAGE MODEL
Once a projectile hits a unit, the actual damage done is calculated with the following formula. "Damage" and
"armor piercing" are per-unit attacker variables; "armor" is a target variable.
"armor piercing" are per-unit attacker variables; "armor" is a target variable.
if <
< 0.2 the deflect
0.2 the deflect
if >
> 1.0 then clamp to 1.0
1.0 then clamp to 1.0
= Damage dealt
- (Random 0 to 0.2)
Armor Piercing
Armor
If the armor piercing/armor ratio is less than
•
0.2, the projectile simply cannot penetrate the
armor and no damage is done.
armor and no damage is done.
If the projectile does penetrate the armor, a
•
random value between 0 and 0.2 is subtracted
from the armor piercing/armor ratio. This
introduces a small random element, the
effect of which is most pronounced when the
projectile barely penetrates the target. If the
armor-piercing value is much larger than the
armor value, this random element will have no
effect; if the projectile just barely penetrates,
occasionally no damage at all will be dealt.
from the armor piercing/armor ratio. This
introduces a small random element, the
effect of which is most pronounced when the
projectile barely penetrates the target. If the
armor-piercing value is much larger than the
armor value, this random element will have no
effect; if the projectile just barely penetrates,
occasionally no damage at all will be dealt.
Armor combines fi repower with mobility. These
vehicles are protected from small-arms fi re by their
armor and can cause a lot of damage to other units,
including enemy armor. Because of this, tanks are
great for spearheading an attack as well as for
defending a position. The other members of the
armor category, the transports, are also protected
by armor and armed with weapons that complement
the tanks’ main guns. An armored force with both
tanks and transports can engage any type of enemy
on the battlefi eld.
vehicles are protected from small-arms fi re by their
armor and can cause a lot of damage to other units,
including enemy armor. Because of this, tanks are
great for spearheading an attack as well as for
defending a position. The other members of the
armor category, the transports, are also protected
by armor and armed with weapons that complement
the tanks’ main guns. An armored force with both
tanks and transports can engage any type of enemy
on the battlefi eld.
If the ratio is larger than 1 even after the
•
random subtraction, full damage is dealt. The
maximum damage dealt cannot be larger than
the unit’s scripted damage value.
maximum damage dealt cannot be larger than
the unit’s scripted damage value.
t
y
Armor units can run over and kill infantry units. For armor
players, the Force Move key (N] is most valuable when
attempting to run over infantry in the open.
players, the Force Move key (N] is most valuable when
attempting to run over infantry in the open.
Armor units can run over and
players the Force Move key (N
players the Force Move key (N
N
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