Hasbro Party Game Merkblatt

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Strategy: Try moving toward an opponent’s portion of the mat, forcing 
the player to go over or under you to place a hand or foot!
Being Eliminated: Any player who falls, or touches the mat with an 
elbow or knee, is immediately out of the game. (If you feel that a new 
position is impossible, or will cause you to fall, you may eliminate 
yourself.)
In a 2-player game, the game ends and the remaining player wins. In a 
3-player game, the remaining two players keep playing until one player 
 is eliminated and the remaining player wins.
How to Win
The last player left in the game is the winner!
Team Play
For a 4-player game, form 2 teams of 2 players each. Teams face each 
other on opposite ends of the mat, standing side-by-side with each foot 
on a circle so that all 4 circles closest to the Twister name are covered. 
Just as in a 2- or 3-player game, the referee spins the spinner and calls out 
a hand or foot and a color circle. Play as in the 2- or 3-player game, with 
this exception: members of the same team can cover the same circle with 
one hand or foot each.
As soon as a player falls or touches the mat with an elbow or knee, the 
player’s team is eliminated and the other team is the winner.
2-Player Game with No Referee
If there are only 2 players and no referee, you can play without using 
the spinner. One player calls out the body part; the other player  
calls out the circle color. Players alternate turns calling out the body  
part first. Otherwise game play is the same, with the last remaining  
player the winner.
For a 2-player game: Players face each other from opposite ends of  
the mat, near the word Twister®.  Place one foot on the yellow circle and 
the other foot on the purple circle closest to your end of the mat. Your 
opponent does the same on his or her end.
For a 3-player game: Two players face each other on opposite ends  
of the mat, near the word Twister. Each player places one foot on the  
yellow circle and the other foot on the purple circle closest to his or her 
end of the mat. 
The third player faces the center from the pink-circle side of the mat, 
placing one foot each on the two middle pink circles.
How to Play
The referee spins the spinner, then calls out the body part and the  
color that the arrow points to. For example, the referee may call out: 
“Right hand, pink.”  All players, at the same time, must then try to  
follow the referee’s directions as explained below. 
  Each player must try to place the called-out body part on a vacant 
circle of the called-out color. For example, if the referee calls out  
“Right hand, pink,” each player must try to place a right hand on  
any vacant pink circle.
  If your called-out hand or foot is already on a circle of the called-out 
color, you must try to move it to another circle of the same color.
  There can never be more than one hand or foot on any one circle. If 
two or more players reach for the same circle, the referee must decide 
which player got there first. The other player(s) must find another 
vacant circle of the same color.
     Never remove your hand or foot from a circle unless you’re  
directed to by the referee after a spin. Exception: You may lift a  
hand or foot to allow another hand or foot to pass by, as long as you 
announce it to the referee beforehand, and replace it on its circle 
immediately afterward.
  If all 6 circles of a color are already covered, the referee must spin again 
until a different color can be called out.