Sony Ericsson K700 Benutzerhandbuch

Seite von 62
White Paper
 K700
4
February 2004
Contents
Technologies in detail ...............................................................................................11
  Entertainment ..........................................................................................................11
    Media player  ........................................................................................................11
    Streaming ............................................................................................................13
    Gaming ................................................................................................................14
    SMIL ....................................................................................................................14
  Imaging ....................................................................................................................15
    VGA camera .........................................................................................................15
  Messaging ...............................................................................................................16
    My friends  ............................................................................................................16
    MMS ....................................................................................................................17
  Connectivity ............................................................................................................20
    Positioning ...........................................................................................................20
    GPRS ...................................................................................................................20
    Bluetooth™ wireless technology  .........................................................................21
    IrDA ......................................................................................................................23
  Synchronization and data transfer  ..........................................................................24
    SyncML – an open standard for synchronization  ................................................24
    Remote synchronization  ......................................................................................25
    Local synchronization  ..........................................................................................26
    DRM .....................................................................................................................26
    Object exchange – ‘Send as’ ...............................................................................29
  Java .........................................................................................................................30
    Java 2 Micro Edition  ............................................................................................30
    Java 3D ................................................................................................................31
Facts and figures  ......................................................................................................32
  Technical specifications  ..........................................................................................33
  Terminology and abbreviations  ...............................................................................55
  Related information  .................................................................................................58
    Documents ..........................................................................................................58
    Links ....................................................................................................................58
    Trademarks and acknowledgements  ..................................................................59