Roland RD-300SX Benutzeranleitung
55
Effects List
Indicated
number
number
Effect name
Overview
Effect parameter name when changed by holding down
[MULTI EFFECTS] and pressing [INC] or [DEC] (p. 29):
An overview thereof (Value)
[MULTI EFFECTS] and pressing [INC] or [DEC] (p. 29):
An overview thereof (Value)
00
THRU
01
EQUALIZER
Amplifies the low and high ends for a notice-
ably striking tone.
ably striking tone.
EQ Gain:
Gain of the low and high range (0–30)
Gain of the low and high range (0–30)
02
MID CUT
Cuts the midrange for a clean, refreshing
tone.
tone.
Mid Gain:
Gain of the middle range (0–30)
Gain of the middle range (0–30)
03
LOW CUT
Reduces the volume of the low end.
Low Gain:
Gain of the low range (0–64)
Gain of the low range (0–64)
04
LOW BOOST
Boosts the volume of the lower range, creat-
ing powerful lows.
ing powerful lows.
Boost Gain:
Amount by which the lower range will be boosted (0–12)
Amount by which the lower range will be boosted (0–12)
05
NOTCH
FILTER
FILTER
This filter cuts specific frequencies.
Filter Cutoff:
Cutoff frequency of the filter (0–127)
Cutoff frequency of the filter (0–127)
06
STEP FILTER
This filter changes the cutoff frequency in a
stepped fashion.
stepped fashion.
Rate:
Rate of modulation (0–21)
Rate of modulation (0–21)
07
ENHANCER
Controls the overtone structure of the high
frequencies, adding sparkle and tightness to
the sound.
frequencies, adding sparkle and tightness to
the sound.
Sens:
Sensitivity of the enhancer (0–127)
Sensitivity of the enhancer (0–127)
08
AUTO WAH
Cyclically controls a filter to create cyclic
change in timbre.
change in timbre.
Manual:
Adjusts the center frequency at which the effect is applied
(0–127)
Adjusts the center frequency at which the effect is applied
(0–127)
09
HUMANIZER
Adds a vowel character to the sound, making
it similar to a human voice.
it similar to a human voice.
Rate:
Frequency at which the two vowels switch (0–21)
Frequency at which the two vowels switch (0–21)
10
SPEAKER
SIMULATOR
SIMULATOR
Simulates the large triple stack speaker
Direct Level:
Volume of the direct sound (0–127)
Volume of the direct sound (0–127)
11
PHASER
This is a stereo phaser.
A phase-shifted sound is added to the origi-
nal sound and modulated.
A phase-shifted sound is added to the origi-
nal sound and modulated.
Rate:
Frequency of modulation (0–21)
Frequency of modulation (0–21)
12
STEP PHASER
This is a stereo phaser.
The phaser effect will be varied gradually.
The phaser effect will be varied gradually.
Step Rate:
Frequency of modulation (0–21)
Frequency of modulation (0–21)
13
MULTI
PHASER
PHASER
Extremely high settings of the phase differ-
ence produce a deep phaser effect.
ence produce a deep phaser effect.
Rate:
Frequency of modulation (0–21)
Frequency of modulation (0–21)
14
INFINITE
PHASER
PHASER
A phaser that continues raising/lowering the
frequency at which the sound is modulated.
frequency at which the sound is modulated.
Speed:
Speed at which to raise or lower the frequency at which the
sounds modulated (0–200)
Speed at which to raise or lower the frequency at which the
sounds modulated (0–200)
15
RING
MODULATOR
MODULATOR
This is an effect that applies amplitude mod-
ulation (AM) to the input signal, producing
bell-like sounds.
ulation (AM) to the input signal, producing
bell-like sounds.
Frequency:
Adjusts the frequency at which modulation is applied (0–127)
Adjusts the frequency at which modulation is applied (0–127)
16
STEP RING
MODULATOR
MODULATOR
A ring modulator that cyclically changes the
modulated frequencies.
modulated frequencies.
Rate:
Rate of modulation (0–21)
Rate of modulation (0–21)
17
TREMOLO
Cyclically modulates the volume to add
tremolo effect to the sound.
tremolo effect to the sound.
Rate:
Frequency of the change (0–21)
Frequency of the change (0–21)
18
AUTO PAN
Cyclically modulates the stereo location of
the sound.
the sound.
Rate:
Frequency of the change (0–21)
Frequency of the change (0–21)
19
STEP PAN
Cyclically modulates the stereo location of
the sound.
the sound.
Rate:
Frequency of the change (0–21)
Frequency of the change (0–21)
20
SLICER
By applying successive cuts to the sound, this
effect turns a conventional sound into a
sound that appears to be played as a backing
phrase. This is especially effective when ap-
plied to sustain-type sounds.
effect turns a conventional sound into a
sound that appears to be played as a backing
phrase. This is especially effective when ap-
plied to sustain-type sounds.
Rate:
Frequency of the change (0–21)
Frequency of the change (0–21)
21
ROTARY
The Rotary effect simulates the sound of the
rotary speakers often used with the electric
organs of the past.
rotary speakers often used with the electric
organs of the past.
Speed:
Rotational speed of the rotating speaker (0–1)
Rotational speed of the rotating speaker (0–1)
22
VK ROTARY
This type provides modified response for the
rotary speaker, with the low end boosted fur-
ther.
rotary speaker, with the low end boosted fur-
ther.
Speed:
Rotational speed of the rotating speaker (0–1)
Rotational speed of the rotating speaker (0–1)
23
CHORUS
This is a stereo chorus.
Depth:
Depth of modulation (0–127)
Depth of modulation (0–127)
24
FLANGER
This is a stereo flanger.It produces a metallic
resonance that rises and falls like a jet air-
plane taking off or landing.
resonance that rises and falls like a jet air-
plane taking off or landing.
Depth:
Depth of modulation (0–127)
Depth of modulation (0–127)
RD-300SX_e.book 55 ページ 2005年12月26日 月曜日 午後8時37分