Roland v-synth xt Benutzeranleitung
56
Overview of the V-Synth XT
How the V-Synth XT Is Organized
Basic Structure
Sound Generator Section
The sounds you play on the V-Synth XT are called
patches
. Each
patch consists of a
structure
(an arrangement of its six sections),
zones
(which allow for sixteen individual setups for sixteen key
ranges), and three
effects
.
fig.01-02.e
Polyphony
The maximum polyphony of the V-Synth XT depends on the OSC
and COSM types used by the patch.
and COSM types used by the patch.
Changing the effect type or switching effects on/off does not
affect the available polyphony.
affect the available polyphony.
About Multitimbral Performance
The V-Synth XT allows up to 16-part multitimbral operation, and can
be played multitimbrally by performance data sent from an external
device. You can use the V-Synth XT to play the sounds of a song you
created on your sequencer, or as part of an ensemble. The PATCH
Information window shows you the patch that is assigned to each
part (p. 147).
be played multitimbrally by performance data sent from an external
device. You can use the V-Synth XT to play the sounds of a song you
created on your sequencer, or as part of an ensemble. The PATCH
Information window shows you the patch that is assigned to each
part (p. 147).
A sound module that allows you to control multiple sounds
independently in this way is called a
independently in this way is called a
multitimbral sound module
.
Executing a Factory Reset sets the V-Synth XT’s reception
channel in Patch mode to “1.”
If you want to set this to a channel other than 1, use
channel in Patch mode to “1.”
If you want to set this to a channel other than 1, use
The effect settings of Part 1 are used by all parts.
The arpeggiator works only on Part 1.
Section name
Function
OSC1, OSC2
This section generates the sound on which
a patch is based. The sound is produced ei-
ther by built-in preset waves or sampled
waves, or by calculating an analog model-
ing waveform. An external audio input
source can also be used.
a patch is based. The sound is produced ei-
ther by built-in preset waves or sampled
waves, or by calculating an analog model-
ing waveform. An external audio input
source can also be used.
MOD
This section mixes and modulates the two
audio signals.
audio signals.
COSM1, COSM2
This section applies a wide variety of pro-
cessing including filtering. This differs
from the effects in that effects are applied to
the final mix of the sound, COSM is applied
to each individual note.
cessing including filtering. This differs
from the effects in that effects are applied to
the final mix of the sound, COSM is applied
to each individual note.
TVA
This section creates time-variant changes in
volume, and sets the pan position.
volume, and sets the pan position.
Zone 16
Zone 15
Zone 2
Zone 1
Patch
Effects
function
MFX
The multi-effects are multi-purpose effects
that can completely change the nature of
the patch’s sound. There are 41 different ef-
fects types; select and use the type that suits
your aims.
that can completely change the nature of
the patch’s sound. There are 41 different ef-
fects types; select and use the type that suits
your aims.
CHORUS
Applies a chorus effect to give the sound
depth and spaciousness.
depth and spaciousness.
REVERB
Applies a reverb effect to add ambience to
the sound.
the sound.
V-SYNTH_XT_e2 56 ページ 2005年3月23日 水曜日 午後4時39分