pyrocluster cinema 4d 9 Benutzerhandbuch

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58 TUTORIALS
PYROCLUSTER
     Drag the VolumeTracer material from the Material manager and drop it onto 
the Environment object in the Object manager.
As an Environment object 
encompasses the entire scene, 
applying a VolumeTracer to 
it means that all PyroCluster 
effects in the scene are 
controlled by this VolumeTracer.
We have now completed the basic, minimum set-up for a PyroCluster effect.
     In the Material manager, select the PyroCluster material by clicking on it once.
This displays the PyroCluster material settings in the Attribute manager, where we’ll 
edit the parameters in a moment. You can alternatively edit the parameters in the 
Material Editor instead if you wish. The choice is yours.
     In the Attribute manager or Material Editor, on the Globals page, set Settings 
to Fire and confirm the dialog that checks if you really want to convert the 
parameters.
We will use one of the PyroCluster preset effects for the purposes of this tutorial.
     Still on the Globals page, set Render Mode to VideoPost.
The Globals page for a 
PyroCluster material includes 
useful preset effects on the 
Settings drop-down list. Here is 
also where you set the render 
mode for this PyroCluster 
material. 
The VideoPost mode will render our PyroCluster puffs as a post effect, which will give 
us results more quickly. When we create PyroCluster effects we will always need to 
decide whether we want the highest quality results produced by the Atmospheric 
mode, which takes much longer to render, or whether we can get away with the 
much faster VideoPost mode.
     On the Distance page, enable Use Distance Effects.
     Set Near Range to 100 and Far Range to 500.