pyrocluster cinema 4d 9 Benutzerhandbuch
58 TUTORIALS
PYROCLUSTER
Drag the VolumeTracer material from the Material manager and drop it onto
the Environment object in the Object manager.
As an Environment object
encompasses the entire scene,
applying a VolumeTracer to
it means that all PyroCluster
effects in the scene are
controlled by this VolumeTracer.
We have now completed the basic, minimum set-up for a PyroCluster effect.
In the Material manager, select the PyroCluster material by clicking on it once.
This displays the PyroCluster material settings in the Attribute manager, where we’ll
edit the parameters in a moment. You can alternatively edit the parameters in the
Material Editor instead if you wish. The choice is yours.
Material Editor instead if you wish. The choice is yours.
In the Attribute manager or Material Editor, on the Globals page, set Settings
to Fire and confirm the dialog that checks if you really want to convert the
parameters.
parameters.
We will use one of the PyroCluster preset effects for the purposes of this tutorial.
Still on the Globals page, set Render Mode to VideoPost.
The Globals page for a
PyroCluster material includes
useful preset effects on the
Settings drop-down list. Here is
also where you set the render
mode for this PyroCluster
material.
The VideoPost mode will render our PyroCluster puffs as a post effect, which will give
us results more quickly. When we create PyroCluster effects we will always need to
decide whether we want the highest quality results produced by the Atmospheric
mode, which takes much longer to render, or whether we can get away with the
much faster VideoPost mode.
decide whether we want the highest quality results produced by the Atmospheric
mode, which takes much longer to render, or whether we can get away with the
much faster VideoPost mode.
On the Distance page, enable Use Distance Effects.
Set Near Range to 100 and Far Range to 500.