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162
CHAPTER
16
Parameter of the effects menu
FEEDBACK Controls the amount of
feedback in the Chorus.
On the chorus, FEEDBACK lets you
boost specific frequencies in the
delayed signal to create a flanger
effect. The FEEDBACK parameter is
bipolar; positive or negative feed-
back values let you dial in different
flanger characteristics.
feedback in the Chorus.
On the chorus, FEEDBACK lets you
boost specific frequencies in the
delayed signal to create a flanger
effect. The FEEDBACK parameter is
bipolar; positive or negative feed-
back values let you dial in different
flanger characteristics.
01111111111111111112
1 CHORUS
Feedback +0≤
Feedback +0≤
61111111111111111154
SHAPE Determines the waveshape
of the chorus LFO. You can select
from among 6 waveshapes.
of the chorus LFO. You can select
from among 6 waveshapes.
01111111111111111112
1 CHORUS
Shape Triangle≤
Shape Triangle≤
61111111111111111154
DELAY/REVERB
As its name would indicate, the
DELAY/REVERB section generates
two different effects:
DELAY/REVERB section generates
two different effects:
The DELAY effect does just that to
the input signal – delay it to create
echoes. Much like a chorus, you
can modulate the delay time to
create oscillations and phase shift-
ing in the stereo panorama. Delay
time can also be locked into sync
with the global clock generator. As
a result, the rhythm of the repeti-
tions can be matched up to the
given song tempo. Beyond that,
the device offers diverse delay pat-
tern algorithms where the left and
right signals are delayed so that
echoes are repeated in different
beats. By varying FEEDBACK values,
you can come up with interesting
rhythmic patterns.
the input signal – delay it to create
echoes. Much like a chorus, you
can modulate the delay time to
create oscillations and phase shift-
ing in the stereo panorama. Delay
time can also be locked into sync
with the global clock generator. As
a result, the rhythm of the repeti-
tions can be matched up to the
given song tempo. Beyond that,
the device offers diverse delay pat-
tern algorithms where the left and
right signals are delayed so that
echoes are repeated in different
beats. By varying FEEDBACK values,
you can come up with interesting
rhythmic patterns.
The REVERB effect, on the other
hand, simulates the reflections
that occur in “natural” rooms. This
particular effect features several
parameters that let you come up
with effects that go beyond simple
room simulation. For example, you
can use the DELAY unit described
hand, simulates the reflections
that occur in “natural” rooms. This
particular effect features several
parameters that let you come up
with effects that go beyond simple
room simulation. For example, you
can use the DELAY unit described