Yamaha aw16g Benutzerhandbuch

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Appendix
■ DELAY->REV
Delay and reverb effects in series.
■ DIST->DELAY
Distortion and delay effects in series.
■ MULTI FILTER
Three-band parallel filter (24 dB/octave)
Parameter
Range
Description
DELAY L
0.0–1000.0 ms
Left channel delay time
DELAY R
0.0–1000.0 ms
Right channel delay time
FB.DLY
0.0–1000.0 ms
Feedback delay time
FB.GAIN
–99 to +99%
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase 
feedback)
DELAY HI
0.1–1.0
Delay high-frequency feedback ratio
REV TIME
0.3–99.9 s
Reverb time
INI.DLY
0.0–500.0 ms
Initial delay before reverb begins
REV HI
0.1–1.0
High-frequency reverb time ratio
DIFF.
0–10
Reverb diffusion (left-right reverb spreed)
DENSITY
0–100%
Reverb density
HPF
Thru, 21.2 Hz–8.0 kHz
High-pass filter cutoff frequency
LPF
50 Hz–16.0 kHz, Thru
Low-pass filter cutoff frequency
DLY.BAL
0–100%
Delay and delayed reverb balance (0% = delayed reverb, 100% = delay)
MIX BAL.
0–100 [%]
Mix balance of the effects and dry sounds
Parameter
Range
Description
DST TYPE
DST1, DST2, OVD1, 
OVD2, CRUNCH
Distortion type (DST = distortion, OVD = overdrive)
DRIVE
0–100
Distortion drive
MASTER
0–100
Master volume
TONE
–10 to +10
Tone control
N.GATE
0–20
Noise reduction
DELAY
0.0–2725.0 ms
Delay time
FB.GAIN
–99 to +99%
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase 
feedback)
HI.RATIO
0.1–1.0
High-frequency feedback ratio
FREQ.
0.05–40.00 Hz
Modulation speed
DEPTH
0–100%
Modulation depth
DLY BAL
0–100%
Distortion and delay balance (0% = distortion, 100% = delayed distortion)
MIX BAL.
0–100 [%]
Mix balance of the effects and dry sounds
Parameter
Range
Description
TYPE 1
HPF, LPF, BPF
Filter 1 type: low pass, high pass, band pass
TYPE 2
HPF, LPF, BPF
Filter 2 type: low pass, high pass, band pass
TYPE 3
HPF, LPF, BPF
Filter 3 type: low pass, high pass, band pass
FREQ. 1
28 Hz–16.0 kHz
Filter 1 frequency
FREQ. 2
28 Hz–16.0 kHz
Filter 2 frequency
FREQ. 3
28 Hz–16.0 kHz
Filter 3 frequency
LEVEL 1
0–100
Filter 1 level
LEVEL 2
0–100
Filter 2 level
LEVEL 3
0–100
Filter 3 level
RESO. 1
0–20
Filter 1 resonance
RESO. 2
0–20
Filter 2 resonance
RESO. 3
0–20
Filter 3 resonance
MIX BAL.
0–100 [%]
Mix balance of the effects and dry sounds