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EQUIPMENT
You have varied tactical equipment, offering certain tactical advantages over the enemy. 
GRENADE — Explosive used to blow up tanks, half tracks and groups 
of enemy soldiers. The grenade detonates after a period of time has elapsed.
MOLOTOV COCKTAIL — These are thrown and explode on contact. Effective
against vehicles and soldiers.
SMOKE CANISTERS — The smoke hides your Commando from the enemies’
view. As a side effect, the smoke incapacitates those who breathe it in for a few
seconds. (See Gas Mask below.)
POISON GAS CANISTERS — Poison gas canisters take out groups of enemy
troops silently.
GAS MASK — To put on your gas mask during an attack, use the directional
buttons to select it, then press the 
d
button.
CIGARETTES — Use cigarettes to distract enemy guards (visual).
SILVER COINS — Use silver coins to distract enemy guards (aural).
MEDIKITS — Restores a large amount of health. You can accumulate medikits
throughout a mission and use as needed. You can also use them on allies 
to help restore their health.
PANZERFAUST — The ordnance from the disposable anti-tank
rocket launcher loses speed and force after a short distance.
THE ENEMY
There are different ranks in the Nazi army: soldiers, sergeants, officers and feared SS
and Gestapo agents. There are also civilian Nazi sympathizers to watch out for.
GENERAL BEHAVIOR
All Nazi soldiers can see you, hear you, chase you, follow your tracks, find dead soldiers
and sound the alarms. They can be posted to cover an area, occupied with some activity,
or on patrol. If they are alerted, some will not leave their posts, but others will go 
to the alarm location.
VISION
Vision is relative to the situation and the location of the enemy. For example, the enemy
will have more difficulty detecting your presence if you are crouching. Following this
logic, you need to be alert when facing more vigilant enemies who will sweep the area
for anything out of the ordinary.
HEARING
The chance of the enemy hearing you is increased when you’re executing noisy actions
(running, shooting, etc.) and lessened by stealth actions (moving while crouched, using
the knife or the silencer, etc.). The noisier you are, the more chance you have of being
detected and the alarm being raised.
ALARM STATUS
If a soldier or guard spots you during a mission or an alarm is raised, the soldier 
or guard will go through a series of stages before returning to normal status.
Normal
— Guards perform their usual actions. If something 
out of the ordinary happens they become suspicious and a timer 
appears above their heads.
Suspicious
— Once the timer appears you have to rectify the unusual
occurrence, hide, or get away from that position before the timer
completes a cycle. If the timer fills, the enemy will go to Alerted status. 
If the timer does not complete a cycle, the enemy will return to Normal
status after a period of time.
Alerted
— If a soldier or guard goes to Alert status, they will attack, 
call for support, raise the alarm or run away.
ENEMY PERSONNEL
SOLDIERS
Low-ranking soldiers of the German Army. There are
several types with different behaviors and characteristics.
They can be walking, patrolling, taking a break, fixing
vehicles, carrying supplies, operating radios, etc. 
csf ps2 final.qxd  3/2/06  3:59 PM  Page 14