games-ps2 shellshock-nam 67 Benutzerhandbuch

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NO. OF ROUNDS—Indicates how
many rounds are in the weapon.
It flashes when ammo is low,
signaling you to reload.
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FIRE MODE—Some weapons are
capable of both Burst and Fully
Automatic fire modes. Burst
mode fires a short burst of
bullets. This avoids the adverse
effects of spread and recoil and
prevents you from firing all
your ammo in the first
encounter. Fully Automatic
mode fires bullets as long as you hold down the fire button, and
as long as ammo is loaded. This mode allows you to burn
through ammo at an amazing rate. Best used against multiple
dangerous targets.
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GRENADES—Impact detonation sets grenades to explode on
impact. Timed detonation sets grenades to explode when thrown
after a short time delay.
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INVENTORY PANEL—Displays all items in your possession. Cycle
through items with the directional buttons to highlight them. A
highlighted item is assigned for use when you release the
Inventory button.
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COMPASS—Useful navigation aid. Displays your direction of
movement plus various information related to your location.
Compass Symbols & Colors 
Triangle = Unit
Red = Enemy
Square = Location
Blue = Neutral
Circle = Object
Green = Ally
For example: enemy units are indicated by red triangles; friendly
objects by green circles; neutral locations by blue squares, etc.
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OSD—Displays vital intel such as mission objectives, tips, etc.
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CHECKPOINTS—Although they’re invisible, checkpoints are found
at key stages in a mission. When you reach a checkpoint, you
are notified in the OSD. If you die in a mission, you can return
to the last checkpoint you reached as long as you saved your
game. When exiting a mission, you’ll have the option to save
your last checkpoint. Be sure to save if you want to progress.
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SUBTITLES—Toggle subtitles ON/OFF in the Preferences menus.
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HEALTH METER—Displays current Health status. Each player
character has a unique green Health symbol. As health is lost,
the symbol gradually changes color, cycling through to red when
health drops to a critical level. Occasionally you’ll stumble
across First Aid Kits dropped by other soldiers or fallen from
a supply vehicle. Moving over one of these restores your health.
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SHOCK DEFENSE METER—Shows your current Shock status.
An empty meter means your player character can take
several hits in quick succession. With each hit the meter
fillS up. When the meter is full, you’ll start to lose health.
The shock meter recovers over time if no hits are taken. 
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STAMINA METER—Displays your current Stamina levels. When
the meter contains stamina you are able to sprint. Sprinting
drains the stamina meter; it then replenishes when you’re
either walking or standing still.
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CROSSHAIRS—The tighter the crosshairs on the central reticle,
the greater the weapon accuracy. Various actions in the game
have positive or negative effects on the weapon’s accuracy.
Positive Effects       Negative Effects
• Movement
• Crouching
• Sustained Firing
• Lying Down
• Firing in short bursts
The crosshairs also respond to item-based mission objectives.
When the crosshairs acquire a relevant an item (such as ENEMY
INTEL or ENEMY AA GUN), the appropriate information appears.
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OVERHEAT BAR—Heavy machine guns overheat under sustained
firing. When the weapon reaches maximum operational
temperature, it ceases to fire, displayed by the overheat bar.
You then have to wait for the weapon to cool down before
resuming fire.
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INTERACT ICONS—These icons appear as you near an interactive
object, such as a person, ladder or mounted gun. See
CHARACTER ABILITIES on the next page for more information.
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INCOMING FIRE ALERT—These appear at the screen periphery
when incoming fire is dangerously close to you. They can help
you find the most dangerous targets in the perilous world of
SHELLSHOCK: NAM ’67.
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INCOMING GRENADE ALERT—These icons flash at the screen
periphery in the direction of any grenade landing dangerously
close to you, warning you to take immediate evasive action
before detonation.
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DAMAGE ALERT—When you are being bombarded by incoming
fire, a momentary flash of red appears at the screen periphery
in the direction of the incoming fire.
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FLASH!—This blinding effect is triggered when you are close to
an explosion. It will fade in time, depending on how close to
the explosion you were and how big the explosion was.
Shellshock PS2 v2  5/20/04  5:43 PM  Page 8