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PLAYING
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Credit Indicator
To the left of the sidebar, and above the main game screen is the amount of credits you may
spend. This indicator keeps track of the amount of money you have available to build struc-
tures and units. Your total credits will decrease as you build or repair units and structures. Credits
will increase when a building is sold or when a harvester unloads Tiberium at a refinery.
Production vs. Non-Production Missions
There are two types of missions: production and non-production. In production missions,
you are given either a construction site or a Mobile Construction Vehicle (MCV). 
In non-production missions, you must finish the mission with units you begin with. (This may
sometimes lead to production situations. For instance, if you begin with an engineer unit and
manage to capture an enemy production structure, then the mission type may change.) 
Building Things
Critical to the success of many missions is constructing your own field base, and constantly
maintaining and defending this base during combat. A strong base is often necessary to win.
Deploying your MCV
Credits
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