games-pc master of orion ii-battle at antares Benutzerhandbuch

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Large galactic neighborhoods give you some elbowroom. The planets
available in 54 systems allow for expansion and fleet building in
preparation for eventual contact with other races. The research
possibilities are better, too, but colony management becomes more
important in larger empires.
In Huge galaxies, you have the time and space to conduct epic campaigns
and pit massive, technologically advanced empires against one another
over a span of 72 stellar systems.
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Galaxy Age
Regardless of their size, most galaxies age in similar ways.
Young galaxies are nurseries for the development of hot, new stars. These
clusters consist primarily of blue and white stars that have only recently
blown off the remnants of the stellar nebula from which they formed. If
these newborn stars have any planets at all, they tend to be mineral rich,
but nearly uninhabitable.
Galaxies of Average age have had time to mature. Overly energetic young
stars have settled down into the main sequence, allowing the occasional
planet that is amenable to life. Orange and yellow primaries have
appeared, along with the rare red helium burner. Mineral-rich planets are
still around, but they’re less abundant.
Old galaxies have run riot with orange and red grandfathers, well layered
and on their way to final burnout. Planets where life can take hold are
plentiful, though minerals are not. An explorer might find an ancient white
dwarf with a few rocky planets or a rare star in second childhood after a
partial nova, but rich mining opportunities are otherwise not extant.
Click on the icon to cycle through to the type of galaxy you prefer 
to explore.
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Starting 
Civilization
Manipulating the level of technology with which every empire begins is
another way Master of Orion II provides for extra challenges. Click on the
icon to cycle through to the level of advancement at which you want 
to start.
Pre-Warp is for those of you who like to start at the beginning. Every race
has one colony—their home star system. Exploring outside that system is
impossible until faster than light (FTL) technologies are discovered.
Average Civilization starts each race with the same single colony, but with
all the technologies necessary for interstellar flight already achieved (plus
a few random extras). Every empire has a small star fleet, including one
Colony Ship capable of settling a planet.
3. Beginning a New Game