games-pc master of orion ii-battle at antares Benutzerhandbuch

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Omniscient races are those who have some (usually secret) method of
gleaning information from the entire galaxy without ever physically
leaving home. Thus, these races know the make-up of every star
system and planet throughout the entire galaxy at the start of the
game. They see the whereabouts, movements, and destinations of
enemy fleets, regardless of any stealth abilities or technologies.
Stealthy Ships: Some races have found ways to completely mask their
ships from long-range sensors. This ability does not have any effect
during combat, but it prevents a scanning system from detecting the
approaching fleet.
Trans-Dimensional beings are capable of folding the fabric of space with
their minds. This allows them to travel without the aid of FTL drives
(though they still must have ships in which to travel). Those ships with
FTL capability add 2 to the speed at which they travel the interstellar
distances and 4 to their combat speed. Trans-Dimensional races are
also not affected by Hyperspace Fluxes.
Warlord races evolve from cultures with a high regard for all things
military or warlike. All ship crews of a warlord race begin at one level of
experience higher than normal, and these crews have the potential to
eventually reach Ultra-elite status. Ground defenders—Marines and
Armor—are produced at double the normal rate, and warlord barracks
can support twice the usual number of ground troops. Mercenary
leaders working in the hire of a Warlord race are inspired by example,
and have effects as if they were 1 experience level higher than they
actually are. Every colony you control contributes 2 points to your
Command Rating.
3. Beginning a New Game