games-pc guild wars nightfall quick reference card Benutzerhandbuch

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ATTACK
CHANT
ECHO
ECHANTMENT
SPELL
GLYPH
FORM
SIGNET
SPELL
NATURE RITUAL
HEX SPELL
PREPARATION
TRAP
SHOUT
STANCE
SPIRIT
An enhanced melee or projectile attack.
A Chant bestows a benefit (or “buff”) on allies within
its area of effect who meet its requirements.
An Echo adds an additional effect to a Chant or Shout,
usually when that Chant or Shout ends.
A spell that causes a positive effect for a period of time
(e.g., speed, increased armor, increased Energy).
A Form is a powerful long-lasting effect that changes 
the appearance of your character; you can only use
one at a time.
A skill that enhances the next spell you cast.
A spell that causes a negative effect for a period of
time (e.g., movement/attack speed reduction, Health or
Energy degeneration).
Creates a spirit that emits an environmental effect, 
affecting both friends and foes.
A skill that enhances your attacks for the next few
seconds.
A motivational phrase that benefits you and nearby
allies, or hinders nearby enemies.
A skill that costs no Energy to use.
A skill that results in a one-time effect, such as
damage, healing, Energy loss or gain.
A posture that provides an advantage in battle, either
by protecting against attacks or improving your
offensive abilities.
Creates a trap that you set and leave for your enemy
to trigger.
A skill that creates a temporary spectral incarnation
that casts a temporary effect on surrounding enemies
and allies.
3KILL
Head to www.guildwars.com for the latest strategy updates, informative
gameplay articles, the Guild Ladder, tournament news, and answers to
frequently asked questions. You can also contact the support staff with
any additional Guild Wars Nightfall
TM
 inquiries.
4HE
…
/afk
/age
/agree
/attention
/beckon
/beg
/boo
/bored
/bow
/bowhead
/catchbreath
/cheer
/clap
/congrats
/cough
/dance
/deaths
/doh
/doubletake
/drums
/excited
/fame
/fistshake
/flex
/flute
/goteam
/guitar
/health
/help
/highfive
/jump
/kneel
/laugh
/moan
/namepet
/no
/paper
/petname
/pickme
/point
/ponder
/pout
/ready
/roar
/rock
/roll
/salute
/scissors
/scratch
/shoo
/sigh
/sit
/sorry
/stand
/taunt
/voilin
/wave
/yawn
/yes
%MOTES
Bleeding causes long-lasting but minor Health 
degeneration.
When Blinded, your attacks have a high chance 
to miss.
Burning causes short-term but rapid Health 
degeneration.
When Crippled, your movement is slowed.
When Dazed, your casting speed is slowed and 
your spells are easily interrupted.
A Deep Wound reduces your maximum Health 
and the effectiveness of healing you receive.
Disease causes minor Health degeneration and 
spreads easily to nearby creatures.
Poison causes medium-strength Health 
degeneration. When Poisoned, your Health 
bar turns green.
Weakness reduces the base damage of your 
physical attacks.
BLEEDING
BLINDNESS
BURNING
CRIPPLED
DAZED
DEEP WOUND
DISEASE
POISON
WEAKNESS
#ONDITIONS