games-pc ultima vii part two Benutzerhandbuch

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origin: Moonshade, Fawn and Monitor, re s p e c t i v e l y. Though peaceful coexistence is
the rule, there is little interaction among the three cities, so information must be trans-
f e rred via the few travelers who traverse the ancient roads we discovered upon our
a rr i v a l .
Several colonists are planning a return trip through the great Serpent Pillars, but
I expect naught will come of that. It is unlikely a ship could return to the realm of
Sosaria, and even were that possible, I doubt the vessel would arrive intact.
Ophidian History
Originally, we had planned to name the continent beyond the Serpent Pillars “New
Sosaria.” However, what we discovered upon arrival suggested — nay, demanded —
a different name. Ruins were scattered about the land, strong indication of previous
c u l t u res. Unusual serpentine hieroglyphs covered many of the abandoned constru c t s ,
providing us with a better name — the Serpent Isle. Little else in the way of artifacts
remained, though there is still much left to explore.
I did discover one item of interest. Actually, it would be
more accurate to mention two things. The first is the ser-
pent’s jawbone, an artifact that I described in greater detail
earlier in this work. However, using the amazing power of
the jawbone, which enabled me to travel long distances
very quickly, I uncovered a scroll that had survived the
ravages of time. It took much time to translate the
ancient language, but I suspect the collection of serpents
juxtaposed in varying positions describes a set of beliefs for whomever – or whatever
– inhabited the isle before
we landed. I have recorded
the translation here, for
those who may one day
make use of it:
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