Wiley 3ds Max 2009 Bible 978-0-470-38130-4 Benutzerhandbuch

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978-0-470-38130-4
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W
ell, here we are again with a new version of Max, and the first ques-
tion on the minds of existing users is “Did the interface change?” The
answer is a happy “very little.” Most serious users would rather go
through root canal surgery than have their user interface (UI) change, and
Autodesk has learned and respected this valued opinion by keeping the interface
changes to a minimum.
As you look around the new interface, you’ll see that everything is still there but
that Max has a few new additions. You may find yourself saying, as you navigate
the interface, “Where did that come from?” But, just like encountering a new
house in your neighborhood, over time you’ll become accustomed to the addi-
tion and may even meet some new friends.
Why is the software interface so important? Well, consider this: The interface is
the set of controls that enable you to access the program’s features. Without a
good interface, you may never use many of the best features of the software or
spend a frustrating bit of time locating those features. A piece of software can
have all the greatest features, but if the user can’t find or access them, then the
software won’t be used to its full potential. Max is a powerful piece of software
with some amazing features, and luckily the interface makes these amazing fea-
tures easy to find and use.
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IN THIS CHAPTER
Learning the interface elements
Previewing the menu commands
Becoming familiar with the
toolbars
Using the Command Panel
Examining the Lower 
Interface Bar
Interacting with the interface
Getting help
Exploring the Max Interface
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