Wiley Stop Staring: Facial Modeling and Animation Done Right, 3rd Edition 978-0-470-60990-3 Benutzerhandbuch

Produktcode
978-0-470-60990-3
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Before
  we start animating, building, or rigging anything, let’s be sure we’re speak-
ing the same language. In Chapter 1, I talk about talking, pointing out the things that are 
important in speech visually and isolating the things that are not. Narrowing our focus to 
lip sync gives a good base from which to build the more complicated aspects of the work 
later. In Chapter 2, I define and outline, in the same focused way, the top half of the face. 
In Chapter 3, we zoom back to the entire face—the tilt of the head, wrinkles being a good 
thing, and even parts of the face you didn’t know were important.
Each chapter in this part is expanded into a detailed explanation in a later part of the 
book: Chapter 1 in Part II, Chapter 2 in Part III, and Chapter 3 in Part IV.
Chapter 1 
n
  Learning the Basics of Lip Sync
Chapter 2 
n
  What the Eyes and Brows Tell Us
Chapter 3 
n
  Facial Landmarking
Getting to Know the Face
part I
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