Wiley Machinima For Dummies 978-0-470-09691-8 Benutzerhandbuch

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978-0-470-09691-8
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Chapter 1
Getting to Know Machinima
In This Chapter

Understanding why you should care about Machinima

Filming Machinima

Choosing projects that are appropriate for Machinima
Y
ou may be a Machinima enthusiast already. If so, you can probably skip
this chapter — you already know why Machinima is great, you already
know at least roughly how it’s made, and you’ve probably heard Hugh’s funny
story about how the name came to be.
But if you’re just flicking through this book in the bookstore, or you’ve had it
recommended to you, you’re probably thinking, Machiniwhat? It’s that thing
where kids make movies with video games, isn’t it? Why would you need an
entire book on that?
The Future Is Here: Machinima Arrives
It’s getting hard to find anything that isn’t easy to do. Publishing went first,
arguably, with the word processor and printer turning any guy with a $400 PC
into a publishing house. Hugh remembers “publishing” his first role-playing
game at age 12 using a ZX Spectrum.
Next, it was music. Professional recording quality came down in price, until
suddenly it was possible to record and mix pro-quality audio in your bed-
room. Johnnie has committed some music in his time, but prefers it stricken
from the record.
And latest, it’s been film. Cheap, digital video cameras and even cheaper 
hard drives mean that shooting and editing capabilities that would have had
Lucasfilm drooling 25 years ago are available on the desktop. And with the
rise of video-sharing sites like YouTube, you can even end-run the distribu-
tion chains and become a superstar from your own backyard.
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