Hasbro 77113/77026 Leaflet

Page of 2
TO ASSEMBLE:
AGES
6+
77113/77026 Asst.
Apply labels as shown.
Big Jump Challenge
TO REASSEMBLE LAUNCHER:
Reattach handle by 
inserting into hole so 
that slots and tabs 
match up, and turning 
counterclockwise to 
lock in place.
With launcher facing away 
from you, hold engine so that 
the metal gear is at the top of 
the right side. Tilt engine so 
that the hook on the launcher 
fits into the hole on the en-
gine. Press engine down into 
launcher.
1
3
4
Place launcher top 
back on launcher 
so that it is flush 
with the body of 
the launcher.
Lock launcher top 
in place with the 
plastic ring by 
placing ring over 
tabs and turning it 
90 degrees.
2
SETTING UP:
1
2
3
4
Lay the cardboard mat flat on the floor.
Place the ramp on the 
white end of the mat.
Place your launcher directly 
in front of the jump.
Take turns jumping your bikes 
as far as you can. Whoever 
lands on the highest scoring 
section of the mat wins!
For the Jump Distance Challenge
Set up a finish line on the floor using string, 
or just the threshold between two rooms. You 
and a friend (or a bunch of friends) should line 
up next to one another, with your launchers at 
the ready. See who can beat the others to the 
finish line!
Line up and launch! Race your bikes to see 
who can go the farthest, the fastest!
Race for Speed!
Race for Distance!
Snap parts together as shown.
™*
Set up on wood, tile or 
linoleum floors for the best 
performance of your bikes. 
Deep pile carpets can create 
an uneven play surface.