Zebra Technologies TTP 2000 User Manual

Page of 140
75
Programming
Logotypes
09/14/2009
TTP 2000 Technical Manual
P1002902-002
Bitmap
The bitmap must have exactly (X size * Y size) number of bytes. 1=black, 0=white dot.
Bit No. 7 in byte 0 represents the top left corner of the logotype.
Printing
To print a logotype you can use two commands. <ESC>L<n> prints the logotype at the 
current cursor position, just like any character. <ESC>g<n1><n2><n3><n4><n5> prints 
the logotype at a specified X-Y position.  
Erasing
All logotypes are erased with the <ESC>&L command.
X size
Y size
0
7
Byte 0
n1
One byte logotype number, (0—15)
n2n3 Two byte X position measured in pixels from the left hand edge of the print window. 
n4n5 Two byte Y position in pixels from top of the page. 
These bytes must always be inserted but they are ignored in variable-page-length 
mode where logotypes are always printed at the current Y-position.
Caution • 
 Loading to the flash PROM will erase the RAM completely since the RAM is 
used during the loading process. Any print data residing in RAM will be lost.