Korg AX3000G User Manual

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F. REVERB 
EFFECTS
Here you can select one of 11 reverb-type effects.
*: This indicates a parameter that you can control from the expression pedal.
NOTE: This table applies to the following 11 reverb effects.
1. SLAP
This models the reverb of a very small space with short reverberation.
2. SPRING
A model of the spring reverb system used in guitar amps – ideal for surf music!
3. BOUNCE
This models a spring reverb that produces a higher-density reverberation.
4. PLATE
This models a type of reverb unit that works by vibrating a metal plate instead of a 
spring. It is adjusted to a fairly short reverb time. This reverberation is character-
ized by a rapid attack, and is suitable for percussive playing.
5. GARAGE
This reverb models the dense reverberation typical of a garage.
6. CHAMBER
This reverb model was captured by placing a speaker and mic in an echo chamber 
(a specially-designed room used in the past by recording studios). This model 
reproduces the reverberation of a mild-sounding echo chamber.
7. CANYON
This reverb model produces the type of reverberation that is characteristic of a 
canyon.
[1] “TIME”
1.0–10.0
* Sets the reverb time. The relation between this 
setting and the actual length of reverberation 
will differ depending on the reverb type.
[2] “LO DAMP”
0.0–10.0
* Adjusts the attenuation of the low-frequency 
range.
[3] “HI DAMP”
0.0–10.0
* Adjusts the attenuation of the high-frequency 
range.
[4] “PRE DLY”
0–70[ms]
Sets the initial delay before the reverberation 
begins. By adjusting this setting you can clarify 
the definition of the original sound.
[6] “MIX”
0.0–10.0
* Adjusts the mix amount of the reverb.