Roland AT-500 User Manual

Page of 272
 
220
 
Various Other Settings
 
The process of preparing USB memory or floppy disks so that 
they can be used with the ATELIER is called “initialization” 
(formatting).
In certain cases, particularly with floppy disks, the media is 
formatted for a specific type of device. If the media format 
does not match the ATELIER’s, you will not be able to use that 
media with the ATELIER.
 
1.
 
Connect the USB memory to the External 
Memory connector
 
If you want to initialize a floppy disk, connect your 
floppy disk drive (sold separately) to the Ext Drive 
connector, and insert the floppy disk.
 
2.
 
Touch <Registration> on the Main screen.
 
3.
 
Touch <go to Save>.
 
The Registration Save screen appears.
 
4.
 
Touch <
> <
> to select the media.
 
Choose 
 
 
Ext Memory
 
 
 if you want to initialize USB 
memory, or choose 
 
 
Disk
 
 
 if you want to initialize a 
floppy disk.
 
5.
 
Touch <
> (Utility).
 
The Utility screen appears.
 
6.
 
Touch <Format>.
 
The Format screen appears.
If you touch <Cancel>, you will return to the Registration 
Save screen without formatting. 
 
7.
 
Touch <OK> to start formatting.
 
When the format is finished, the Registration Save 
screen returns.
 
Never attempt to remove the USB memory until formatting is 
complete.
 
The ATELIER allows you to load a favorite graphic into internal 
memory, and have it be displayed when the power is turned 
on.
 
1.
 
Use your computer to create a graphic image 
file that meets the following criteria:
 
2.
 
Using your computer, save the image that you 
want to load into the ATELIER on external 
media.
 
3.
 
Connect the external media containing the 
image to the ATELIER.
 
If you’re using USB memory, connect it to the External 
Memory connector. If you’re using a floppy disk, 
connect the separately purchased floppy disk drive to 
the Ext Drive connector.
 
4.
 
Touch <System> on the Main screen.
 
The System screen appears.
 
5.
 
In the System screen, touch <Utility>.
 
fig.00-38.eps
 
Formatting a USB Memory 
(Format)
NOTE
 
Displaying a Graphic at Power-up
 
Size
 
800 x 480 pixels
 
Color
 
24 bit colors
 
Format
 
Image saved in BMP format
 
Name
 
1–8 characters in length (lowercase is ok). A 
filename extension of “.BMP” must be added 
after the name.
The following characters can be used to name an 
image.
A B C D E F G H I J K L M N O P Q R S T U V W 
X Y Z a b c d e f g h i j k l m n o p q r s t u v w x 
y z 0 1 2 3 4 5 6 7 8 9 # $ % & ‘ ( ) - @ ~ { } ^ _ !
 
If you use a character that cannot be used in 
a name, it will be replaced by another 
character when displayed.
NOTE
AT-500_e.book 220 ページ 2008年7月28日 月曜日 午後4時17分