Elsa Erazor II User Manual

Page of 42
Glossary
ELSA ERAZOR II and ELSA VICTORY Erazor LT
32
쮿
DPMS  – Abbreviation of VESA Display Power
Management Signaling.  This standard allows
an energy-saving operation of monitors in sev-
eral steps.  The graphics boards described in
this manual support VESA DPMS. 
쮿
DRAM  – Abbreviation of Dynamic Random
Access Memory.  Volatile memory for read and
write operations.
쮿
EDO-RAM – Abbreviation for Extended Data
Output Random Access Memory (Hyper Page
Mode).  EDO-RAM is very common on graphics
boards, as the most recently used data persist
in memory.  A number of read accesses to sim-
ilar data occur during the generation of an
image, so that use of EDO-RAM gives a signifi-
cant speed advantage.
쮿
FCC  – FCC compliance means that a device
has been tested and found to comply with the
limits for a Class B digital device pursuant to
Part 15 of the FCC Rules, designed to provide
reasonable protection against harmful inter-
ference in a residential installation. 
쮿
FIFO method – (first in, first out) a system
used in batch processing and queues in which
the first signal to arrive is processed first.
쮿
Fill Rate – Is the rate at which pixels are
drawn into the screen memory, and expresses
the overall performance of the processor.  Cur-
rent values are around 50-70 Mpixels/s.  With
increasing demands of resolution, ➞depth
complexity and fps, the fill rates will have to
increase dramatically.
쮿
Fixed-frequency monitor  – A monitor that
can only be operated at a specific resolution
and refresh rate. 
쮿
Flat shading  – ➞'Shading'.
쮿
Flipping – The image generated in the ➞back
buffer is displayed.
쮿
Fps – Or frame rate, refers to how many times
per second the scene is updated by the render-
ing engine.  Frame rates beyond 30 fps achieve
smoother, more realistic animation.
쮿
Frame buffer – Part of the graphics memory in
which the image next to be displayed on the
screen is generated.  In addition, transparency
effects are calculated in the frame buffer.
쮿
Front buffer  – is the name for the visible
image page in ➞double buffering.
쮿
Geometrical transformation – The position
of the object in space is determined from the
observer's point of view.
쮿
Gouraud shading  – ➞ 'Shading'. 
쮿
Graphics accelerator   – refers to a graphics
accelerator board, i.e a board particularly
suited for graphics intensive user environ-
ments. 
쮿
HighColor  – designates a 15-bpp or 16-bpp
(bits per pixel) graphics mode, i.e. 32,768 or
65,536 colors. 
쮿
Horizontal frequency  – The horizontal fre-
quency (scan frequency) of a monitor in kHz.
This value must be set in accordance with the
operating limits of the monitor, otherwise the
monitor might be damaged in extreme cases.
쮿
Horizontal scan frequency  – The horizontal
scan frequency of a monitor in kHz.  This value
must be set in accordance with the operating
limits of the monitor, otherwise the monitor
might be damaged in extreme cases. 
쮿
Interpolation  – A video image must be
stretched or shrunk in order to fit into the dis-
play window.  If pixels are simply multiplied (for
example, a block of four equally colored pixels
represents the original pixel), aliasing effects
("blocks" and "stairs") will occur.  This can be
avoided by interpolation procedures (using