OmniTek 2.3 User Manual

Page of 128
OmniTek XR User Guide, Software Release 2.3 
Page 99 
Configure Filter 
Calls up the dialogue through which items for display and/or logging are selected (see 
page 119). 
Look & Feel 
Calls up the Look & Feel dialogue used to set display parameters across the whole 
application (see page 59). 
Reset options 
These options reset different aspects of the Audio Status display. 
Enable columns 
This option displays a dialogue through which you can select which details are displayed 
in the Audio Status window. 
Dolby Frame Data (where supported) 
The inclusion of Dolby-encoded audio within PCM channels takes advantage of the 
facility of the AES3 serial digital audio interface to transport non-PCM data. 
The Dolby-E data is made up of metadata detailing how the coded audio is to be handled 
and metering information. It is delivered in bursts of ‘Dolby frames’. One Dolby frame is 
associated with each video frame.  
The format of the data is defined by the SMPTE 337M standard. This specifies a header 
containing information about the data – in this case, defining the data both as non-PCM 
data (as required by the AES3 interface specification) and as Dolby-E data. (The SMPTE 
337M standard caters for a range of different non-PCM data types that could be added to 
the audio channels.) This header is then followed by frames of Dolby-E data, each 
starting with synchronization segment followed by metadata, coded audio data and 
metering information. This gives rise to the following packet structure. 
SMP
T
Pr
e
amb
le
Dolby E Frame
Dolby E Frame
Dolby E Frame
Sy
nc
. Se
gm
en
t
Audio Segment
Audio Extension *
Meter 
Segment
Me
ta
da
ta 
Se
gm
e
nt
Me
ta
da
ta 
Ex
te
ns
ion
 *
* Low frame rates only
 
This structure can be implemented at a bit depth of 16, 20 or 24 bits, depending on the 
total amount of data that is to be transferred. 
A key requirement on the transport of Dolby data is that it transported synchronously with 
the video in order to provide exact matching between Dolby-E frames and video frames. 
It is also necessary to be able to edit Dolby-E audio and to cross-fade between Dolby-E 
streams without introducing any glitches or other artefacts.  
Such switches and edits take a number of video lines to complete, so in order to prevent 
such edits and switches interfering with the Dolby data, the Dolby standard defines a 
reference position within a video frame after which the Dolby frame should start. This 
provides a ‘guard band’ between successive Dolby Frames during which edits and 
switches can occur without affecting the integrity of the Dolby data. The width of this 
guard band is further extended by ensuring that there is a gap between the end of the 
Dolby frame and the end of the video frame.