Diamond Multimedia 7500 User Manual

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Texture 
Preference 
slider
Selecting this decides whether your application should 
use high quality or high performance textures. Moving 
the slider to the right delivers the highest quality 
experience. Moving the slider to the left emphasizes a 
high performance solution while still providing good 
visuals.
Mipmap Detail 
Level slider
This will allow you to choose the texture quality of the 
mipmaps the application will use. Mipmaps are a 
collection of different sized textures of the same image. 
As the user moves closer to a 3D object the image 
quality should increase, requiring a higher quality 
texture of the same image. The base mipmap is the 
highest quality texture, and all subsequent mipmaps are 
smaller sized textures of the same image. Moving the 
slider to the right selects a higher quality base mipmap, 
delivering the highest quality application experience. 
Moving the slider to the left selects a lower quality 
mipmap, delivering the highest application performance.
Wait for 
Vertical Sync
Wait for vertical sync will lower the frame rate of full 
screen games but reduce the image tearing that can 
occur with the higher frame rate. Selecting Application 
Preference
 allows the application to decide whether or 
not it should display its frames at the refresh rate of the 
monitor. Selecting Always Off allows the application to 
run at its highest possible frame rate, regardless of the 
monitor’s refresh rate which is typically less than the 
frame rate at which the application will run.
Compatibility 
Settings 
button
This button allows you to access advanced settings that 
can solve compatibility issues for a few specific OpenGL 
applications. 
Defaults
This button allows you to reset the OpenGL settings to 
default values.