Mattel Y2316 Leaflet

Page of 1
COVER
COVER
COVER
Folding
Diagram
Black Plate 
Uno Power Grab Instructions
Y2316
-xxxx
17” W x 11 " H
4.25” W x 5.5” H
accordian/center
1 (one) both sides 
Black
White Offset
70 lb.
INSTRUCTION 
SHEET SPECS: 
Toy: 
Toy No.: 
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
Contents
1 Card Blaster
110 cards as follows:
18 Blue Cards - 1 to 9
18 Green Cards - 1 to 9
18 Red Cards - 1 to 9
18 Yellow Cards - 1 to 9
8 Draw One Cards - 2 each in blue, green, red and yellow 
8 Reverse Cards - 2 each in blue, green, red and yellow
8 Skip Cards - 2 each in blue, green, red and yellow
4 Discard Color Cards - 1 each in blue, green, red and yellow
4 Wild Cards
6 Wild Blast Cards
Object of the Game
Have a blast as you race to get rid of all of your cards while trying to avoid triggering the 
Card Blaster! You’ll score points in each round for the cards your opponents are left 
holding. Points in rounds accumulate and the first player to reach 500 points wins.
Original UNO
®
 Gameplay
• The person to the left of the dealer starts play, and play moves clockwise.  
• On your turn, play by matching a card from your hand to the card on the top of the   
  DISCARD pile. You can match a card by number, color or symbol (symbols represent  
  Action Cards; see “Functions of Action Cards”). 
• EXAMPLE:  If the card on the DISCARD pile is a red 7, the player must put down a red  
  card OR any color 7. Alternatively, the player can put down a Wild card.
• If you don’t have a playable card (a card that matches the card on the DISCARD pile), you  
  must take a card from the DRAW pile and place it in one of the slots in the Card Blaster,  
  which will be explained next. 
Going Out & Yelling “UNO!”
• When you play your next-to-last card, you must yell “UNO!” (meaning “one”) to indicate  
  that you have only one card left. If you don’t yell “UNO!” and you are caught before the  
  next player begins their turn, you must draw 2 cards.
• Once a player has no cards left, the round is over. Points are scored (see SCORING) and  
  play starts over again.
• If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is  
  reshuffled and play continues.
Winning the Game
The WINNER is the first player to reach 500 points.
Alternative Scoring and Winning
Another way to score points is to keep a running tally of the points each player is left with 
at the end of each round. When one player reaches 500 points, the player with the lowest 
points is the winner.
RESET BUTTON – Sleeping Unit or Starting a New Game
• After 3 minutes of inactivity, the Card Blaster will go into sleep mode. Press the Reset  
  Button to resume play where you left off.
• If you complete a game or round and wish to start a new one, press the Reset Button to  
  eject any cards that are in the unit (if the Card Blaster was asleep, you will need to press  
 the 
button 
twice). 
BATTERY INFORMATION
Keep these instructions for future reference as they contain important information.
• Requires 3 “AA” Alkaline batteries (not included).
• For longer life use only alkaline batteries.
• If game malfunctions, check the battery installation.
• BATTERIES SHOULD BE CHANGED WHEN SOUND DISTORTS OR UNIT MALFUNCTIONS.
ADULT SUPERVISION RECOMMENDED WHEN CHANGING BATTERIES.
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak fluids that can cause a chemical burn 
injury or ruin your product.  To avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before  being charged (if 
designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be 
removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of batteries safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak. 
• If you feel daring, you may also choose to NOT play a playable card from your hand.  
  However, you must still draw a card from the DRAW pile and place it in the Card Blaster. 
• If you draw a card that is playable, you may NOT play it on the same turn; newly drawn  
  cards must always be placed in the Card Blaster.
• There are 3 special cards in UNO
®
 Blast: Draw One, Discard Color, and Wild Blast cards.  
  See “Functions of Actions Cards” for more details. 
Special Rules for UNO
®
 Blast 
• Anytime you are forced to draw a card from the DRAW  
  pile, you must place it in one of the empty slots on  
  the Card Blaster. You may choose any slot you   
  wish, as long as there isn’t another card in it.    
  But, beware: You never know which slot will  
 trigger the blast!
• If you place your card in the slot and the  
  Card Blaster does not go off, then you are  
  safe and your turn is over. 
• If your card triggers the blast, you must take all  
  of the cards that shoot out and add them to your  
  hand; your turn is over. 
Setup
1. Power on the UNO
®
 Blast unit and set it in the  
  center of the playing area. 
2. Each player draws a card; the player that  
 
  draws the highest number deals (count any    
  card with a symbol as zero). 
3. The dealer shuffles and deals each player 7 cards.
4. Place the remainder of the deck facedown to   
  form a DRAW pile.
5. The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of  
  the Action Cards (symbols) are turned over to start the DISCARD pile, place it back in the  
  DRAW pile and turn over a new card.
Functions of action cards
Draw One Card – When you play this card, the next player must draw 1 
card and place it in the Card Blaster! This counts as their turn. 
Discard Color Card – When you play this card, you may discard all 
cards of that color in your hand (i.e. if you play a blue Discard Color card, 
you may discard all of your blue cards). The card you place on the top of 
the DISCARD pile continues play.
Reverse Card – When you play this card, the direction of play reverses (if 
play is currently to the left, then play changes to the right, and vice versa). 
Skip Card – When you play this card, the next player is “skipped” (loses 
their turn). 
Wild Card – A Wild card can be played to match any other card. When 
you play this card, call out a color of your choice to continue play.  
Wild Blast Card – This card is played like a Wild card. In addition, 
when you play this card, the next player must draw and insert cards into 
the Card Blaster until the blast is triggered. That player must add all of 
the cards that blast out to their hand; this counts as their turn. 
 
All number cards (1-9).................................Face Value
 
Draw One ....................................................20 Points
 
Discard Color...............................................20 Points
 Reverse.......................................................20 
Points
 Skip ............................................................20 
Points
 Wild.............................................................50 
Points
 Wild 
Blast ....................................................50 
Points
 
Once the score for the round has been tallied, if no 
player has reached 500 points, reshuffle the cards 
and begin a new round.
Scoring
The first player to get rid of their cards in a round receives points for all of the cards left in 
their opponents’ hands as follows:
©2012 Mattel. All Rights Reserved. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations 
1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697. Mattel 
Europa, B.V., Gondel  1, 1186   MJ Amstelveen, Nederland. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. 
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312 
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & 
Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran Tropicana Golf Country 
Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
Y2318-0920
service.mattel.com
CARD GAME
TIP
Already know how to 
play original UNO
®
 card 
game? If you’re familiar with 
the basic rules, you can jump 
ahead to the Special Rules 
for UNO
®
 Blast section. 
TIP
Don’t want to keep 
score? 
Some people prefer 
to play UNO
®
 Blast without 
keeping score. To those people 
we say: go for it! The first 
person to get rid of all of their 
cards wins!
the DRAW  
ots on  
ou   
t.    
 
e all  
your
Card Blaster
Slots
Reset Button
+1
+1
+1
Wild
you
WILD
WILD
WILD
WILD
WILD
7+
2-6
®
This device complies with Part 15 of the FCC rules
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept 
any interference received, including interference that may cause undesired 
operation.
This equipment has been tested and found to comply with the limits for a Class B 
digital device, pursuant to Part 15 of the FCC rules. These limits are designed to 
provide reasonable protection against harmful interference in a residential 
installation.  This equipment generates uses and can radiate radio frequency energy 
and, if not installed and used in accordance with the instructions, may cause harmful 
interference to radio communications.  However, there is no guarantee that 
interference will not occur in a particular installation.  If this equipment does cause 
harmful interference to radio or television reception, which can be determined by 
turning the equipment off and on, the user is encouraged to try to correct the 
interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the 
receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
NOTE: Changes or modifications not expressively approved by the manufacturer 
responsible for compliance could void the user’s authority to operate the equipment.
Warning: Do not aim at eyes or face. Only use projectiles supplied 
with this toy. Do not fire at point blank range.
Protect the environment by not disposing of this product with household 
waste (2002/96/EC). Check your local authority for recycling advice and 
facilities. If game malfunctions, check the battery installation.
BATTERIES SHOULD BE CHANGED WHEN SOUND DISTORTS OR 
LOCKING MECHANISM MALFUNCTIONS.
OI
“|”  = ON
“O”  = OFF
STORE & DISPLAY
UNO
®
 Blast features a handy storage compartment for the cards. Just flip the lid on the top 
of the Card Blaster and insert them in a standing position. This makes it easy to store the 
game on a shelf or table until you’re ready to play again!